forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let type = this.item.getFlag("wfrp4e", "breath");
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| 
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| if (type == "cold")
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| {
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| 	let stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))
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| 	await args.actor.addCondition("stunned", stunned);
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| }
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| 
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| if (type == "corrosion")
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| {
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|     let damageItems = await Dialog.confirm({title : this.item.name, content : `<p>Endommager tout les objets portés?</p>`})
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| 	if (damageItems)
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| 	{
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| 		let msg = ``
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| 		let weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);
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| 		let armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);
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| 		let trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);
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| 		for(let item of weapons)
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| 		{
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| 			if (item.system.properties.qualities.shield)
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| 			{
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| 				await item.system.damageItem(1, "shield");
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| 			}
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| 			else 
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| 			{
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| 				await item.system.damageItem(1);
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| 			}
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| 			msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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| 		}
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| 		for(let item of armour)
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| 		{
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| 			await item.system.damageItem(1);
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| 			msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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| 		}
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| 		for(let item of trappings)
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| 		{
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| 			await item.system.damageItem(1);
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| 			msg += `<p><strong>${item.name}</strong> endommagé de 1</p>`
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| 		}
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| 		if (msg)
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| 		{
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| 			this.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});
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| 		}
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| 	}
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| }
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| 
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| if (type == "fire")
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| {
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| 	await args.actor.addCondition("ablaze");
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| }
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| 
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| if (type == "electricity")
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| {
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| 	await args.actor.addCondition("stunned");
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| }
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| 
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| if (type == "poison")
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| {
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| 	await args.actor.addCondition("poisoned");
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| }
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| 
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