forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			15 lines
		
	
	
		
			628 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			628 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let damage = this.effect.sourceTest.result.damage;
 | |
|         
 | |
| let loc = "head"
 | |
| let APatLoc = this.actor.system.status.armour[loc];
 | |
| 
 | |
| let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)
 | |
| 
 | |
| let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;
 | |
| 
 | |
| damage -= (APused + this.actor.system.characteristics.t.bonus)
 | |
| 
 | |
| let msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});
 | |
| msg += ` (ignore  ${metalAP} PA métalliques sur ${game.wfrp4e.config.locations[loc]})`
 | |
| this.script.scriptMessage(msg)
 |