forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			32 lines
		
	
	
		
			849 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			849 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let spells = await game.wfrp4e.utility.findAll("spell", "Chargement des sorts")
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| 
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| let lore = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).text
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| this.script.scriptNotification(lore)
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| if (lore == "Au choix") {
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|    return
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| }
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| 
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| else if (lore == "Magie des Arcanes") {
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|     lore = "Arcane"
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| }
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| 
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| else if (lore == "Magie Mineure ") {
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|     lore = "petty"
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| }
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| 
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| else {
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|     lore = lore.toLowerCase();
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| }
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| 
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| let spellsWithLore = []
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| if (lore == "Arcane") {
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|     spellsWithLore = spells.filter(i => !i.system.lore.value)
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| }
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| else {
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|     spellsWithLore = spells.filter(i => i.system.lore.value == lore)
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| }
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| 
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| let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]
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| Item.implementation.create(selectedSpell.toObject(), { parent: this.actor}).then(item => {
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|     this.actor.setupCast(item).then(test => test.roll());
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| }) |