forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			17 lines
		
	
	
		
			812 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			812 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let items = await Promise.all(["Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot",
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| "Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5",
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| "Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il",
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| "Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg",
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| "Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH",
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| "Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO",
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| "Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5",
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| "Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg"].map(fromUuid));
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| 
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| let choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, "Sélectionner le Vent")
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| //this.actor.createEmbeddedDocuments("Item", items);
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| 
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| this.item.update(choice[0]?.toObject(), {diff: false, recursive : false});
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| 
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| //this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error
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| 
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