forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			3 lines
		
	
	
		
			279 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			3 lines
		
	
	
		
			279 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| this.actor.addCondition("ablaze")
 | |
| let damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage
 | |
| this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})) |