forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			16 lines
		
	
	
		
			444 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			444 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
let test = await args.actor.setupSkill("Esquive", {skipTargets: true, appendTitle :  ` - ${this.effect.name}`})
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await test.roll();
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let damage = parseInt(this.effect.sourceTest.result.SL)
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if (test.succeded)
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{
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   damage =  damage + 8 - parseInt(test.result.SL)
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}
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else 
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{
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   damage = damage + 10
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   this.actor.addCondition("entangled", 3)
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}
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this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : "roll", suppressMsg: true}))
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