forked from public/foundryvtt-wh4-lang-fr-fr
28 lines
1.1 KiB
JavaScript
28 lines
1.1 KiB
JavaScript
if (!this.item.name.includes("(") || this.item.system.tests.value.includes("Terrain") || this.item.system.tests.value.toLowerCase().includes("(any)")) {
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let tests = this.item.system.tests.value
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let name = this.item.name
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// If name already specifies, make sure Tests value reflects that
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if (name.includes("(") && !name.toLowerCase().includes("(any)")) {
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let terrain = name.split("(")[1].split(")")[0]
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tests = tests.replace("the Terrain", terrain)
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}
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else // If no sense specified, provide dialog choice
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{
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let choice = await ItemDialog.create(ItemDialog.objectToArray({
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coastal: "Littoral",
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deserts: "Déserts",
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marshes: "Marécages",
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rocky: "Rocailleux",
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tundra: "Toundra",
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woodlands: "Régions boisées"
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}, this.item.img), 1, "Choisissez un Terrain");
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if (choice[0]) {
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name = `${name.split("(")[0].trim()} (${choice[0].name})`
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tests = tests.replace("Terrain", choice[0].name + " Terrain")
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}
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}
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this.effect.updateSource({ name })
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this.item.updateSource({ name, "system.tests.value": tests })
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} |