forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			29 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| if (this.item.name.includes("("))
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| {
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| 	let trade = this.item.parenthesesText;
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| 	if (trade?.toLowerCase() != "any")
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| 	    return this.item.updateSource({"system.tests.value" : this.item.system.tests.value.replace("any one", trade)})
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| }
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| 
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| let index = game.packs
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| .filter(i => i.metadata.type == "Item")
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| .reduce((acc, pack) => acc.concat(pack.index.contents), [])
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| .filter(i => i.type == "skill" && i.name.includes(game.i18n.localize("NAME.Trade")))
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| .map(i => {
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| 	i.id = i._id
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| 	return i
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| })
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| 
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| let choice = await ItemDialog.create(index, 1, "Choose a Trade Skill")
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| let text;
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| if (!choice[0])
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| {
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|     let custom = await ValueDialog.create("Enter Custom Trade Skill", "Custom Trade");  
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|     text = custom || ""
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| }
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| else 
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| {
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|     text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)
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| }
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| 
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| await this.item.updateSource({name : this.item.name.replace("(Any)", "").replace("(any)", "").trim() + ` (${text})`, "system.tests.value" : this.item.system.tests.value.replace("any one", text)}); |