forked from public/foundryvtt-wh4-lang-fr-fr
31 lines
844 B
JavaScript
31 lines
844 B
JavaScript
let data = this.effect.getFlag("wfrp4e", "handOfGlory");
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let changes = [];
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if (!data)
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{
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return;
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}
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for(let characteristic of ["ws", "bs", "s", "t", "i", "ag"])
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{
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let currentTotal = this.actor.system.characteristics[characteristic].value;
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let newTotal = this.actor.system.characteristics[characteristic].value + data.roll;
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let bonusOffset = Math.floor(currentTotal / 10) - Math.floor(newTotal / 10); // e.g. 37 + 15 bonus = 52, calculation bonus modifier should be -2
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changes = changes.concat({
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key: `system.characteristics.${characteristic}.modifier`,
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mode: 2,
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value: data.roll
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},
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{
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key: `system.characteristics.${characteristic}.calculationBonusModifier`,
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mode: 2,
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value: bonusOffset
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})
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}
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changes.push({key: "system.details.move.value", mode: 2, value: 2});
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this.effect.updateSource({changes}); |