Files
foundryvtt-wh4-lang-fr-fr/scripts/g07HI7vyqiFXPB0o.js

29 lines
1.6 KiB
JavaScript

// A Drinker must take a Difficult (-10) Endurance Test.
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: "difficult"}})
await test.roll()
// If they fail, they acquire 2 Poisoned Conditions.
if (test.failed)
{
this.actor.addCondition("poisoned", 2)
this.script.message(`<p><strong>${this.actor.prototypeToken.name}</strong> a reçu 2 états @Condition[Poisoned].</p>
<p>N'importe quelle créature possédant le trait de créature bestiale qui les mord et subit des dégâts ne les mordra pas à nouveau lors d'une rencontre hostile, bien que la créature puisse toujours les attaquer d'autres manières.</p>`,
{
whisper: ChatMessage.getWhisperRecipients("GM"),
blind: true
})
}
// If they succeed, for a number of rounds equal to 3+ their SL, they have the Corrosive Blood Creature Trait.
else if (test.succeeded)
{
// Don't attempt to add Corrosive Blood if actor already has it
const hasCorrosiveBlood = this.actor.has("Corrosive Blood")
if (hasCorrosiveBlood !== undefined) return
let item = await fromUuid("Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW")
let data = item.toObject()
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
const duration = 3 + parseInt(test.result.SL)
this.script.message(`<p><strong>${this.actor.prototypeToken.name}</strong> a reçu le trait de créature Sang Corrosif pour ${duration} tours.</p>`,
{ whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
}