if (args.test.result.misfire && args.test.result.roll % 2 == 1 && args.test.result.roll % 11 == 0) { delete args.test.result.misfire } else if (args.test.result.misfire) { delete args.test.result.misfire; args.test.result.tables.misfire = { label : "Raté", class : "fumble-roll", modifier : 0, key : "artillery-misfires" } }