let damage = this.effect.sourceTest.result.damage; if (this.actor.sizeNum >= game.wfrp4e.config.actorSizeNums.lrg) damage += 7; // goes from +8 to +15; if (this.actor.has(game.i18n.localize("NAME.Unstable"))) damage *= 2; this.actor.applyDamage(damage, { loc: "roll", createMessage: this.script.getChatData() });