if (args.totalWoundLoss <= 0) return; const test = await this.actor.setupSkill( game.i18n.localize("NAME.Endurance"), { fields: {difficulty: "difficult"}, skipTargets: true, appendTitle: ` — ${this.effect.name}`, }, ); await test.roll(); if (test.failed) { const item = await fromUuid("Compendium.wfrp4e-core.items.Item.kKccDTGzWzSXCBOb"); const data = item.toObject(); data.system.duration.active = true; args.actor.createEmbeddedDocuments("Item", [data]); }