if (this.actor.has(game.i18n.localize("NAME.Undead")) && this.actor.has(game.i18n.localize("NAME.Ethereal"))) { this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name}).then(async test => { await test.roll(); if(test.failed) this.actor.addCondition("stunned") }) }