const excessSL = this.effect.sourceTest.result.baseSL - this.effect.sourceItem.system.sl; const weapon = this.effect.sourceActor.items.find(i => i.equipped && i.system.tags.has("weapon")); let damage = weapon.Damage; damage += excessSL; this.actor.applyDamage(damage, { loc: "roll", weaponProperties: {qualities: {penetrating: true}}, createMessage: this.script.getChatData(), });