let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effet.name}`, fields : {difficulty : "hard"}}) await Test.roll(); if (Test.Échoué) { let roll = await new Roll("1d10").roll({allowInteractive : false}); roll.toMessage(this.script.getChatData()) this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})) }