let test = await this.actor.setupSkill(game.i18n.localize("NAME.Résistance"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`}) await test.roll(); if (test.failed) { this.script.scriptMessage(await this.actor.applyBasicDamage(15, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true})) }