Update scripts

This commit is contained in:
2024-10-08 20:52:09 +02:00
parent 1f1d871e53
commit fc4fa1deb5
178 changed files with 12247 additions and 10701 deletions

View File

@ -12,8 +12,8 @@ let characteristics = {
}
let skills = ["Calme", "Esquive"]
let skillAdvancements = [10, 10]
let talents = ["Vigilance", "Déterminé"]
let trappings = ["Veste de cuir", "Jambières de cuir", "Callote de cuir", "Arme simple", "Lance", "Bouclier"]
let talents = ["Combat Reflexes", "Resolute"]
let trappings = ["Leather Jack", "Leather Leggings", "Leather Skullcap", "Arme simple", "Spear", "Shield"]
let items = [];
let updateObj = this.actor.toObject();
@ -59,7 +59,7 @@ for (let trapping of trappings)
{
trappingItem = trappingItem.toObject()
equip(trappingItem)
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
@ -74,13 +74,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.system.worn.value = true
else if (item.type == "weapon")
item.system.equipped = true
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
item.system.worn = true
}