forked from public/foundryvtt-wh4-lang-fr-fr
Update scripts
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@ -12,8 +12,8 @@ let characteristics = {
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}
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let skills = ["Calme", "Esquive"]
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let skillAdvancements = [10, 10]
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let talents = ["Vigilance", "Déterminé"]
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let trappings = ["Veste de cuir", "Jambières de cuir", "Callote de cuir", "Arme simple", "Lance", "Bouclier"]
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let talents = ["Combat Reflexes", "Resolute"]
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let trappings = ["Leather Jack", "Leather Leggings", "Leather Skullcap", "Arme simple", "Spear", "Shield"]
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let items = [];
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let updateObj = this.actor.toObject();
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@ -59,7 +59,7 @@ for (let trapping of trappings)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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@ -74,13 +74,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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}
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