forked from public/foundryvtt-wh4-lang-fr-fr
Update scripts
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@ -10,13 +10,13 @@ let characteristics = {
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"wp" : 10,
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"fel" : 15
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}
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let skills = ["Focalisation", "Charme", "Représentation (Danser)"]
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let skills = ["Focalisation", "Charm", "Perform (Dancing)"]
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let skillAdvancements = [0, 6, 3]
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let talents = ["Attirant", "Distraire", "Imitation"]
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let traits = ["Perturbant", "Vol (6)", "Lanceur de Sorts (Magie Mineure)"]
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let talents = ["Attractive", "Distract", "Mimic"]
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let traits = ["Distracting", "Flight (6)", "Spellcaster (Petty)"]
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let trappings = []
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let items = [];
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let spells = ["Feux follets", "Sommeil"];
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let spells = ["Marsh Lights", "Sleep"];
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let updateObj = this.actor.toObject();
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@ -74,7 +74,7 @@ for (let trait of traits)
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if (Number.isNumeric(traitVal))
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{
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traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
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}
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else
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@ -91,13 +91,13 @@ for (let trapping of trappings)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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@ -119,15 +119,4 @@ for (let spell of spells)
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.worn = true
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else if (item.type == "weapon")
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item.equipped = true
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else if (item.type == "trapping" && item.trappingType?.value == "clothingAccessories")
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item.worn = true
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}
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this.actor.createEmbeddedDocuments("Item", items);
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