forked from public/foundryvtt-wh4-lang-fr-fr
Update scripts
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@ -10,10 +10,10 @@ let characteristics = {
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"wp" : 30,
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"fel" : 10
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}
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let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Commandement", "Savoir (Magic)", "Lore (Theologie)", "Perception"]
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let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Commandement" , "Savoir (Magie)" , "Savoir (Théologie)", "Perception"]
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let skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]
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let talents = ["Harmonisation Aethyrique", "Magie des Arcanes (Domaine)", "Diction instinctive", "Diction instinctive", "Chance", "Sens de la Magie", "Menaçant", "Magie Mineure", "Seconde Vue", "Sixième sens"]
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let trappings = ["Arme simple", "(2M) Bâton de combat", "Robe de rituel incorporant de nombreux ingrédients et fétiches"]
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let talents = ["Harmonisation Aethyrique", "Magie des Arcanes", "Diction Instinctive", "Diction Instinctive", "Chance", "Sens de la Magie", "Menaçant", "Magie Mineure", "Seconde Vue", "Sixième Sens"]
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let trappings = ["Arme simple", "(2M) Bâton de combat", "Ritual Dress incorporating many ingredients and fetishes"]
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let items = [];
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let updateObj = this.actor.toObject();
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@ -59,14 +59,14 @@ for (let trapping of trappings)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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items.push({name : trapping, type : "trapping", "system.trappingType.value" : "clothingAccessories"})
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//ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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//ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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@ -74,13 +74,3 @@ updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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}
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