forked from public/foundryvtt-wh4-lang-fr-fr
Ajout de la commande /voyage et grosse MAJK de la commande /auberge
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@@ -10,13 +10,13 @@ let characteristics = {
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"wp" : 10,
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"fel" : 15
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}
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let skills = ["Focalisation", "Charm", "Perform (Dancing)"]
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let skills = ["Focalisation", "Charme", "Représentation (Danse)"]
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let skillAdvancements = [0, 6, 3]
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let talents = ["Attractive", "Distract", "Mimic"]
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let traits = ["Distracting", "Flight (6)", "Spellcaster (Petty)"]
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let talents = ["Attirant", "Distraire", "Imitation"]
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let traits = ["Perturbant", "Flight (6)", "Spellcaster (Petty)"]
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let trappings = []
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let items = [];
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let spells = ["Marsh Lights", "Sleep"];
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let spells = ["Feux follets", "Sommeil"];
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let updateObj = this.actor.toObject();
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@@ -32,7 +32,7 @@ for (let index = 0; index < skills.length; index++)
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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@@ -48,7 +48,7 @@ for (let talent of talents)
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{
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items.push(talentItem.toObject());
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}
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else
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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@@ -74,17 +74,17 @@ for (let trait of traits)
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if (Number.isNumeric(traitVal))
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{
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traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.system.specification.value = traitName.includes('Arme','Cornes','Tail','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
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traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
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}
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else
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else
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traitItem.system.specification.value = traitSpec
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items.push(traitItem)
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}
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for (let trapping of trappings)
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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@@ -95,13 +95,13 @@ for (let trapping of trappings)
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items.push(trappingItem);
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}
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else
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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}
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}
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for (let spell of spells)
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for (let spell of spells)
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{
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let spellItem = await game.wfrp4e.utility.findItem(spell)
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if (spellItem)
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@@ -110,13 +110,13 @@ for (let spell of spells)
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items.push(spellItem);
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}
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else
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else
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{
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ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})
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ui.notifications.warn(`Could not find ${spell}`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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updateObj.name = updateObj.name += " " + this.effet.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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