Add new spell translations

This commit is contained in:
2020-11-05 08:42:34 +01:00
parent 9965acb935
commit b5d58ca2f5
11 changed files with 1857 additions and 526 deletions

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@@ -10,6 +10,15 @@
"starget": "1 ",
"sdamage": ""
},
{
"id": "Accelerate",
"name": "Accelerate",
"description": "<p style=\"text-align: justify;\">You speed up your target&rsquo;s senses, granting them +1 Movement, +10 Agility and +10 Combat Initiative. A target affected by this spell may not make Channelling, Language (Magick), or Pray Tests. When the spell ends, the target takes a Fatigued Condition for 1d10 minutes.</p>\n<p style=\"text-align: justify;\"><strong>Overcast:</strong> For every +2 SL, you may increase the attribute benefits by +1/+10. If you overcast by +6 SL, your target also gains an extra Action during their Turn.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Acute Smell",
"name": "Odorat Aiguisé",
@@ -28,6 +37,33 @@
"starget": "Special ",
"sdamage": ""
},
{
"id": "Aethyric Arrow",
"name": "Aethyric Arrow",
"description": "<p style=\"text-align: justify;\">You conjure a floating Magical arrow and use your hands to &lsquo;throw&rsquo; it at the target. To do this, both your hands must be empty and free. Make a normal Ranged (Throwing) attack using your Willpower score in place of the weapon&rsquo;s Range. Damage is calculated for a Bow and Arrow but with your Willpower Bonus in place of Strength Bonus. If any arrow wounds a target, you gain a maximum of 1 Advantage for these attacks.&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may conjure an additional arrow, using a Free Attack to target any creature in range and roll another Ranged Test.</p>",
"sduration": "Instantané",
"srange": "Special ",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Alarm",
"name": "Alarm",
"description": "<p style=\"text-align: justify;\">You may cast this spell on any spot or object. When a creature passes within your Willpower Bonus yards of the target, you are jolted with an instant awareness of the disturbance, no matter where you are.&nbsp;</p>",
"sduration": "Bonus de Force Mentale jours",
"srange": "Contact",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Allegiance",
"name": "Allegiance",
"description": "<p style=\"text-align: justify;\">Your gentle touch momentarily calms a target of your size or smaller, even if they were your mortal foe. For any further effect, the target must be able to understand your language, cannot be Immune to Psychology nor have the Bestial, Daemonic, Frenzy, Mindless, or Undead Creature Traits. If you win an Opposed Willpower Test, the creature immediately thinks of you as an ally and can be asked to help out in a fight or perform tasks according to the creature&rsquo;s abilities and personality. For instance, a noble will not perform the tasks of a servant and a dutiful soldier will not take the life of their commander. Nor can a creature be commanded to do something overly detrimental to their well-being, such as jumping off a bridge or challenging a dragon. Asking such a thing immediately breaks the enchantment. Once the spell ends, the creature remembers everything that happened.&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may increase your Opposed SL by +1 SL. For every +4 SL, you may increase the affected size by one step.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Amber Contour",
"name": "Contours Ambrés",
@@ -46,6 +82,15 @@
"starget": "1 ",
"sdamage": ""
},
{
"id": "Arcane Barrier",
"name": "Arcane Barrier",
"description": "<p style=\"text-align: justify;\">You create a magical barrier which prevents creatures from passing through it. The thin barrier manifests as a wall that is Willpower Bonus yards wide and high or the barrier completely fills the space of a suitable portal or passageway. To most creatures, the barrier is near-invisible, requiring an Astounding Success (6+) on a Perception Test to see the subtle shimmering energy; anyone with the Second Sight Talent will see a Lore-appropriate barrier. You may bypass your own barrier with an Average (+20) Channelling Test. A creature may attempt to push through the magical barrier by winning a Cool or Channelling Test opposed by your Channelling. If the creature loses the Test, it gains a Stunned Condition. The barrier does not impede Ranged attacks but spells will be absorbed. If a Magical attack strike the barrier, you must pass a Willpower Test or the barrier is dispelled.&nbsp;&nbsp;</p>\n<p style=\"text-align: justify;\">Overcast: For every +2 SL, you may enhance your barrier-related Channelling Tests by one step of Difficulty (ie, Average to Easy). For +6 SL, you may choose to increase the Duration to Willpower Bonus hours.</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Bonus de Force Mentale mètres",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Assault of Stone (Earth)",
"name": "Assaut de Pierre (Terre)",
@@ -75,8 +120,8 @@
},
{
"id": "Awakening",
"name": "Awakening",
"description": "<p>You gather delicate but powerful filaments of Dhar before you, and direct them into the corpses of NPCs with powerful Traits or Characters with more than two completed Career levels. Each such corpse is reanimated into a Wight, to a maximum of SL+1 Wights reanimated within range. Starting with the <a></a><a class=\"condition-chat\" data-cond=\"Prone\"><i class=\"fas fa-user-injured\"></i> Prone</a> Condition, the Wights are entirely under your control and can perform simple orders as you command. If you die or gain an <a></a><a class=\"condition-chat\" data-cond=\"Unconscious\"><i class=\"fas fa-user-injured\"></i> Unconscious</a> Condition, the spell ends and the reanimated corpses fall dead again.</p>",
"name": "Eveil",
"description": "<p>Vous invoquez devant vous des filaments délicats mais puissants du Dhar, et vous les dirigez vers les cadavres de PNJ dotés de Traits puissants ou bien des personnages avec plus de deux niveaux de Carrière terminés. Chacun de ces cadavres est réanimé en Spectre, jusqu'à un maximum de DR + 1 Spectres réanimé. Les Spectres ainsi créés reçoivent lÉtat A Terre . Ils sont sont entièrement sous votre contrôle et peuvent exécuter des commandes simples. Si vous mourez ou subissez un État Inconscient , le sort prend fin et les cadavres réanimés tombent à nouveau morts.</p>",
"sduration": "Until sunrise",
"srange": "Force Mentale mètres",
"starget": "Bonus de Force Mentale mètres",
@@ -84,8 +129,8 @@
},
{
"id": "Banish Daemonkind ",
"name": "Banish Daemonkind ",
"description": "<p>Your magicks destabilize the <i>Dhar </i>binding any Daemons within the Area of Effect. All affected targets with the <i>Daemonic </i>Creature Trait must pass a <b>Difficult (-10) Willpower </b>Test or suffer a <i>magic missile </i>with Damage equal to your Willpower Bonus (ignoring Armour Points). On an Astounding Failure (6+), the target is banished from this realm if it has the <i>Unstable </i>Creature Trait. <b>Overcast: </b>For every +2 SL, you may increase the Difficulty of the Willpower Test by one step (ie, from <b>Very Hard </b>to <b>Futile</b>).</p>",
"name": "Banir les Démons ",
"description": "<p>Votre magie déstabilise le lien entre les Démons et le Dhar dans laire deffet. Toutes les créatures affectées avec le Trait Démoniaque doit réussir un Test de Force Mentale Complexe (-10) ou subir un Missile Magique avec des dommages égaux à votre Bonus de Force Mentale (en ignorant les Points dArmure). Sur un échec Stupéfiant, la cible est bannie de ce monde si elle a le Trait Instable. <em>Surincantation</em>: Pour chaque +2DR, vous pouvez augmenter la difficulté du Test de Force Mentale dun niveau </p>",
"sduration": "Instantané",
"srange": "Vous",
"starget": "Force Mentale mètres",
@@ -93,13 +138,22 @@
},
{
"id": "Banish Undead",
"name": "Banish Undead",
"description": "<p>You create a magical vortex of <i>Dhar </i>that sucks energy from any creatures that have the <i>Undead </i>Trait. Any such targets take a <i>magic missile </i>with a Damage of +5. Skeletons and Zombies are instantly destroyed instead.</p>",
"name": "Banir les Morts-Vivants",
"description": "<p>Vous créez un Vortex magique de Dhar qui absorbe lénergie de toute créatures avec le Trait Mort-Vivant. Chaque créature victime du sort reçoit un Missile Magique (+5). Les Squelettes et les Zombis sont instantanément détruits.</p>",
"sduration": "Instantané",
"srange": "Force Mentale mètres",
"starget": "Bonus de Force Mentale mètres",
"sdamage": "5 "
},
{
"id": "Berserk",
"name": "Berserk",
"description": "<p>Your target gains the Frenzy Creature Trait (see p190).&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Bewilder",
"name": "Déconcerter",
@@ -111,8 +165,8 @@
},
{
"id": "Bind Daemon",
"name": "Bind Daemon",
"description": "<p>You channel thick strands of <i>Dhar</i> that bind one or more Daemons of any kind within range. Perform a single <b>Channelling (Dhar)</b> Test which is opposed by each targets <b>Willpower</b>. If you win, the Daemon takes a special @Condition[Unconscious] Condition for the spells duration: the Daemon is immobilized, but it is otherwise completely aware of what is going on around it and who performed the binding spell.</p>",
"name": "Lier un Démon",
"description": "<p>Vous canalisez des flux épais de Dhar permettant de lier un ou plusieurs démons à portée. Effectuer un seul Test de Focalisation (Dhar) Opposé à la Force Mentale de chaque cible. Si vous gagnez, le démon prend un Etat dInconscience pendant la durée du sort: le démon est immobilisé, mais il est complètement conscient de ce qui se passe autour de lui et qui a exécuté le sort de liaison.</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "Bonus de Force Mentale mètres",
@@ -147,13 +201,22 @@
},
{
"id": "Blot",
"name": "Blot",
"description": "<p>Your touch causes a half-pint of spilled or pooled liquid to instantly dry up. No stain is left behind, but damage to surfaces remains (such as blotches of oil or acid burns).<span class=\"Apple-converted-space\">&nbsp;</span></p>",
"name": "Tache",
"description": "<p>Votre toucher fait qu'une demi-pinte de liquide renversé ou en flaque s'assèche instantanément. Aucune tache n'est laissée sur place, mais les dommages causés aux surfaces demeurent (comme les taches d'huile ou les brûlures d'acide).</p>",
"sduration": "Instantané",
"srange": "Contact",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Breath",
"name": "Breath",
"description": "<p>You immediately make a Breath attack as if you had spent 2 Advantage to activate the Breath Creature Trait (WFRP4 p338) with a Damage Rating equal to your Willpower Bonus. You and your GM should decide in advance which type of Breath attack best suits your Magic Talent.&nbsp; Overcast: For every +2 SL achieved, you may increase Damage by +2. Note: This spell is halfway between errata and house rule. The original spell is weirdly worded and seems to have been an editing error. Former Developer Andy Law provided a version of this spell on the Ratcatcher Discord forum.&nbsp;</p>",
"sduration": "Instantané",
"srange": "Special ",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Breathe Underwater (Water)",
"name": "Respirer sous l'Eau (Eau)",
@@ -298,6 +361,15 @@
"starget": "Special ",
"sdamage": ""
},
{
"id": "Deft Hands",
"name": "Deft Hands",
"description": "<p>You enhance your target&rsquo;s ability to manipulate objects, granting them a bonus of +20 to Dexterity.&nbsp;&nbsp;</p>\n<p>Overcast: For every +2 SL, you may select one Dex-based Talent to give your target (such as Artistic, Craftsman, Gunner, Master Tradesman, Rapid Reload, or Tinker) or you may add one more level in the chosen Talent.&nbsp;</p>",
"sduration": "Bonus de Force Mentale minutes",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Delouse",
"name": "Épouiller",
@@ -307,6 +379,24 @@
"starget": "1 ",
"sdamage": ""
},
{
"id": "Dire Touch",
"name": "Dire Touch",
"description": "<p>You jolt one living target with a harrowing energy, inflicting a magic missile with a Damage equal to twice your Dexterity Bonus. The energy carries one additional effect of your choice, replacing any Lore effects:&nbsp;&nbsp;</p>\n<ul>\n<li>Cold: Target gains a Stunned condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Elementalism, Heavens, Life, Necromancy, Slaanesh.&nbsp;&nbsp;</li>\n<li>Corrosion: The touched item (armour or weapon) takes 1 Damage for every full 5 Wounds suffered (minimum 1). Compatible Lores: Daemonology, Metal, Necromancy, Nurgle, Warp, Witchcraft.&nbsp; Corruption: Target must pass a Combined Challenging (+0) Endurance/Cool Test or gain 1 Corruption point per failed Test. If this spell would trigger a Test for Mutation, the Test is Hard (-20). Compatible Lores: Daemonology, Necromancy, Nurgle, Slaanesh, Tzeentch, Warp.&nbsp;&nbsp;</li>\n<li>Enervated: Any Wounds caused ignore Toughness Bonus. Target suffers a Fatigued Condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Necromancy, Witchcraft. Fire: Any Wounds caused ignore Armour Points. Targets gain an Ablaze condition. Compatible Lores: Elementalism, Fire, Heavens, Hedgecraft, Light, Metal.&nbsp;</li>\n<li>Electrical: Any Wounds caused ignore Armour Points. Targets suffer a Stunned condition. Compatible Lores: Daemonology, Elementalism, Heavens, Life, Metal, Witchcraft.&nbsp;</li>\n<li>Pestilence: Any Wounds caused ignore Armour Points. Target must pass a Challenging (+0) Endurance Test or suffer a Festering Wound. Compatible Lores: Beasts, Nurgle, Warp, Witchcraft.&nbsp;</li>\n<li>Poison: Any Wounds caused ignore Armour Points. Targets gain a Poisoned condition. Compatible Lores: Beasts, Death, Necromancy, Nurgle, Shadows, Warp, Witchcraft.&nbsp;</li>\n<li>Shadow: Any Wounds caused ignore Armour Points. Targets gain an Entangled condition. Compatible Lores: Daemonology, Necromancy, Shadows, Witchcraft.&nbsp;</li>\n</ul>",
"sduration": "Instantané",
"srange": "Contact",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Dispirit",
"name": "Dispirit",
"description": "<p>You suggest feelings of doom and gloom in the mind of a living person of your size or smaller. The target loses 2 Advantage and suffers a -10 penalty to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the attribute effect by -10.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Drawing Down the Moon",
"name": "Éclat de Lune",
@@ -352,6 +442,15 @@
"starget": "1 ",
"sdamage": ""
},
{
"id": "Enthuse",
"name": "Enthuse",
"description": "<p>You project hope and enthusiasm into the mind of a living person of your size or smaller. The target gains 2 Advantage and receives a +10 bonus to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the attribute effect by +10.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Extinguish Fire (Water)",
"name": "Éteindre le Feu (Eau)",
@@ -361,6 +460,15 @@
"starget": "Bonus de Force Mentale mètres",
"sdamage": ""
},
{
"id": "Feel No Pain",
"name": "Feel No Pain",
"description": "<p>You absorb powerful energy which makes you immune to most pain. Reduce any physical blow by 1 Damage and gain the Painless Creature Trait. Once the spell ends, any relevant Critical effects are applied.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Vous",
"starget": "Vous",
"sdamage": ""
},
{
"id": "Fiery Flavour",
"name": "Saveur Brûlante",
@@ -595,6 +703,33 @@
"starget": "Vous",
"sdamage": ""
},
{
"id": "Observe",
"name": "Observe",
"description": "<p>Your target gains +20 to all Perception Tests. While the spell lasts, the target may Assess (gaining +1 Advantage) without making a Skill Test, though it still requires an Action.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Panic",
"name": "Panic",
"description": "<p>You induce a sudden urge to flee in your target, inflicting a Broken Condition upon a failed Cool Test. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add 1 Broken Condition.&nbsp;</p>",
"sduration": "Instantané",
"srange": "Bonus de Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Paralyse",
"name": "Paralyse",
"description": "<p>You attempt to paralyse one living creature of your Size or smaller. Perform an Opposed Channelling/Cool Test: if you win, the target takes 1 Entangled and 1 Stunned Conditions per 2 SL of the Opposed Test (minimum 1). If you win by 6 SL or more, the target takes the Unconscious Condition for the Duration.&nbsp;&nbsp;</p>\n<p>Overcast: For every +2 SL, you may add +1 SL to your Opposed Test. For every +3 SL, you may increase the Size of the creature affected by one step.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Part the Seas (Water)",
"name": "Séparer la Mer (Eau)",
@@ -622,6 +757,24 @@
"starget": "Vous",
"sdamage": ""
},
{
"id": "Protective Aura",
"name": "Protective Aura",
"description": "<p>You create an aura of protective energy around you. Any living creature who wishes to make a close combat attack against a target within the AoE must first win an Opposed Cool/Channelling Test.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Vous",
"starget": "Bonus de Force Mentale mètres",
"sdamage": ""
},
{
"id": "Provocation",
"name": "Provocation",
"description": "<p>You reach inside your victim's mind and twist it to stimulate an intense emotional response, inflicting your choice of Animosity, Hatred, or Prejudice with a specific Target of your choosing. Once the spell ends, any events put into motion are likely to continue and the victim may realize that something suspicious happened to them. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Bonus de Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Quickening",
"name": "Accélération",
@@ -667,6 +820,15 @@
"starget": "1 ",
"sdamage": ""
},
{
"id": "Rally",
"name": "Rally",
"description": "<p>You cause a living person suffering from Broken Conditions, Fear and/or Terror to immediately regroup. The affected target may move and act as normal when their Turn arrives, gaining +1 Advantage.&nbsp;&nbsp;</p>",
"sduration": "Instantané",
"srange": "Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Read Out",
"name": "Lire à Haute Voix",
@@ -703,6 +865,15 @@
"starget": "Force Mentale mètres",
"sdamage": ""
},
{
"id": "Repress",
"name": "Repress",
"description": "<p>You immediately block the memory of a particular event from the mind of another living character. You must know the details of the event and be able to speak to the character in a language they understand. If the blocked memory is of a terrifying nature, the character will have nightmares that vaguely suggest that memory. After each night's rest, the victim is allowed a Very Hard (-30) Intelligence Test to recover theirmemory; if regained the character must make a Difficult (-10) Cool Test or gain a Corruption point.&nbsp;</p>",
"sduration": "Instantané",
"srange": "Contact",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Resist Fire (Fire)",
"name": "Résister au Feu (Feu)",
@@ -766,6 +937,42 @@
"starget": "Special ",
"sdamage": ""
},
{
"id": "Silence",
"name": "Silence",
"description": "<p>You target an area that blocks out all noise. No speech or sound may pass into or out of the AoE, no matter how loud. Spellcasting is impossible inside the area.&nbsp;&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "Bonus de Force Mentale mètres",
"sdamage": ""
},
{
"id": "Slippery Ground",
"name": "Slippery Ground",
"description": "<p>You target a patch of ground, dousing it in a magical substance that has the viscousity of oil (but isn&rsquo;t flammable). The area becomes difficult ground to cross. Any creature with two legs moving along the AoE must pass a Challenging (+0) Athletics Test or gain the Prone condition. A falling creature must pass a Dexterity Test or drop any items held in its hands.&nbsp;</p>\n<p>Overcast: For every +2 SL, you may increase the Difficulty of this Test by one step (ie, from Challenging to Difficult).&nbsp;</p>",
"sduration": "Bonus de Force Mentale minutes",
"srange": "Force Mentale mètres",
"starget": "Bonus de Force Mentale mètres",
"sdamage": ""
},
{
"id": "Sluggish",
"name": "Sluggish",
"description": "<p>Your target becomes slow as molasses. The affected creature gains the Slow Flaw for all attacks, and may only Move at Walking Rate. Charge, Run, Sprint, or Flee are not allowed. The creature may Engage with an opponent, but no Advantage bonus is gained.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Bonus de Force Mentale mètres",
"starget": "1 ",
"sdamage": ""
},
{
"id": "Smash",
"name": "Smash",
"description": "<p>You target a door, inanimate object, or a small surface or section of wall with an AoE of Willpower Bonus yards. The target is pummelled with a magic missile of Damage +10. Creatures are not affected by this spell.&nbsp;</p>",
"sduration": "Instantané",
"srange": "Contact",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Soothe the Savage Plant",
"name": "Apaiser la Flore",
@@ -811,6 +1018,15 @@
"starget": "Bonus de AoE (Willpower mètres",
"sdamage": ""
},
{
"id": "Steal Aura",
"name": "Steal Aura",
"description": "<p>You conjure a pair of shimmering magical hands that launch at your target, who must be a single creature protected by a magical spell or aura. Perform an Opposed Channelling/Cool Test against the targeted creature. If you win, the shimmering hands strip away the protective magics from the target and bestow them to you. The stolen spell&rsquo;s Duration now resets using your Profile instead. You do not gain any Lore benefit from the stolen spell. Examples of protective spells include: <em>Protection from Rain, Aethyric Armour, Arrow Shield, Dome, Magic Shield, Mundane Aura, Ward, Comfort, Painless, Protective Aura, Word of Invulnerability, Hunter&rsquo;s Hide, Purple Pall of Shyish, Aqshy&rsquo;s Aegis, Purge, Cerulean Shield, Glittering Robe, Barkskin, Regenerate, Banishment, Pha&rsquo;s Protection, Shroud of Invisibility.&nbsp;</em></p>\n<p>Overcast: For every +2 SL, you may add 1 SL to your Opposed Test.&nbsp;</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Force Mentale mètres",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Stoke Fire (Fire)",
"name": "Attiser les Flammes (Feu)",
@@ -847,6 +1063,15 @@
"starget": "Special ",
"sdamage": ""
},
{
"id": "Subvert Miracle",
"name": "Subvert Miracle",
"description": "<p>Hostile energy spills out from you towards the target of an active Miracle. The Miracle ends immediately and all its effects are nullified.&nbsp;</p>",
"sduration": "Instantané",
"srange": "Force Mentale mètres",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Summer Rain",
"name": "Pluie dEté",
@@ -876,7 +1101,7 @@
},
{
"id": "Tanglethorn",
"name": "ntrave de la Ronce",
"name": "Entrave de la Ronce",
"description": "<p>Vous ciblez une parcelle de terre nue, invoquant une haie dense de ronces, de lianes et dépines. Les plantes se saisissent de tout ce qui bouge à lintérieur de la zone, infligeant léquivalent dun Projectile Magique de Dégâts 0 à la fin de votre tour, pendant chaque Round. La zone devient un terrain difficile. Toute créature essayant de sortie de la zone à pied doit réussir un test <strong>dAgilité Complexe (-10)</strong> ou recevoir 1 état <i>Empêtré</i>, avec votre Force Mentale comme Force. Lorsque le sort se termine, les ronces perdent leur propriétés surnaturelles. </p>\n<p>&nbsp;</p>",
"sduration": "Bonus de Force Mentale rounds",
"srange": "Force Mentale mètres",
@@ -901,6 +1126,15 @@
"starget": "Bonus de Force Mentale mètres",
"sdamage": ""
},
{
"id": "Tongues",
"name": "Tongues",
"description": "<p>You are able to speak and make yourself understood in any common spoken language.&nbsp;&nbsp;</p>",
"sduration": "Bonus de Force Mentale minutes",
"srange": "Vous",
"starget": "Vous",
"sdamage": ""
},
{
"id": "Tormenting Vision",
"name": "Tormenting Vision",
@@ -1000,6 +1234,24 @@
"starget": "Vous",
"sdamage": ""
},
{
"id": "Wizard Duel",
"name": "Wizard Duel",
"description": "<p>You lock yourself into an immediate mental contest against a rival magician. If the target has no Channelling Skill, you immediately suffer a Minor Miscast. Once begun, you and your target are locked into your duel and you both count as having the Surprised Condition until the contest ends.&nbsp;&nbsp;</p>\n<p>At the start of each Round, perform an <strong>Opposed Channelling</strong> Test. The loser gains +1 Fatigued Condition; if the opposed SL exceeds their Willpower Bonus, they must pass a <strong>Challenging (+0) Endurance</strong> Test or take the Unconscious Condition. If a combatant takes more Fatigued Conditions than their Toughness Bonus, they suffer the Unconscious Condition.&nbsp;&nbsp;</p>\n<p>The duel ends when either combatant takes an Unconscious Condition; an outsider interrupts either duellist, causing both duellists a Surprised Condition from the severed connection; or the winner of that Round decides to end the duel&mdash;immediately inflicting +1 Stunned Condition on the loser for each Round that you won.&nbsp;&nbsp;</p>\n<p><strong>Overcast: </strong>For every +1 SL, you may add 1 SL to the first Opposed Test if the Test is successful.&nbsp;</p>",
"sduration": "Special ",
"srange": "Force Mentale mètres",
"starget": "Special ",
"sdamage": ""
},
{
"id": "Word of Invulnerability",
"name": "Word of Invulnerability",
"description": "<p>You utter a magic word that wraps a protective cloak around you, absorbing Damage from non-Magical sources (such as attacks, falling, suffocation, etc). You are not protected from the additional effects of Critical Hits. The spell absorbs Willpower Bonus + SL Damage, then the cloak dissipates.&nbsp; &nbsp;</p>\n<p><strong>Overcast:</strong> For every +2 SL, you may increase the Damage absorbed by 1.</p>",
"sduration": "Bonus de Force Mentale Rounds",
"srange": "Vous",
"starget": "Vous",
"sdamage": ""
},
{
"id": "Word of Pain",
"name": "Word of Pain",