Add all systems effects scripts + translations

This commit is contained in:
2024-05-17 12:46:44 +02:00
parent 039df5c10a
commit a308181834
1421 changed files with 9940 additions and 547 deletions

View File

@ -1,7 +1,7 @@
// After consumption, the user gains the Magic Resistance 3 Creature Trait,
// reducing the SL of any spell affecting it by 3.
// This effect lasts for one hour.
const hasMagicResistance = this.actor.has("Magic Resistance")
const hasMagicResistance = this.actor.has("Résistance à la Magie")
if (hasMagicResistance === undefined) {
fromUuid("Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ").then(trait => {
@ -9,12 +9,12 @@ if (hasMagicResistance === undefined) {
traitItem.system.specification.value = 2
this.actor.createEmbeddedDocuments("Item", [traitItem], {fromEffect: this.effect.id})
})
this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> has gained the Magic Resistance Trait. This effect lasts for one hour.</p>`, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> bénéficie du Trait Résistance à la Magie. Cet effet dure 1 heure.</p>`, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
}
if (hasMagicResistance) {
// Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour.
let msg = `<p><strong>${this.actor.prototypeToken.name}</strong> has enhanced their Magic Resistance by 1 to Rating ${parseInt(hasMagicResistance.system.specification.value)}. This effect lasts for one hour.</p>`
let msg = `<p><strong>${this.actor.prototypeToken.name}</strong> a amélioré sa Résistance à la Magie de 1 pour atteindre ${parseInt(hasMagicResistance.system.specification.value)}. Cette effte dure 1 heure.</p>`
// Resist toxic effect
this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {
@ -24,8 +24,8 @@ if (hasMagicResistance) {
// If they fail ...
if (!test.succeeded) {
msg += `<p>However, they begin to ooze the thick, poisonous slime that coats every Dreadmaw. They have gained 1 Poisoned Condition now and should continue to receive an additional @Condition[Poisoned] Condition at the end of each of the round.</p>
<p>If they are still alive at the end of 10 rounds, the effect ends and all Poisoned Conditions gained from ${this.effect.name} are removed.</p>`
msg += `<p>Cependant, il commence à suinter la bave épaisse et venimeuse qui recouvre chaque Dreadmaw. Il reçoit 1 état Empoisonné et doit continuer à recevoir 1 état @Condition[Empoisonné] andà la fin de chaque round.</p>
<p>Si le personnage est toujours vivant à la fin de 10 rounds, les effets cessent et tout les états Empoisonnés dues à ${this.effect.name} sont supprimés.</p>`
this.actor.addCondition("poisoned", 1)
}
this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })