forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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84
reference_scripts/zadppy7FEbXvgUON.js
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84
reference_scripts/zadppy7FEbXvgUON.js
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let characteristics = {
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"ws" : 5,
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"bs" : 0,
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"s" : 0,
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"t" : 0,
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"i" : 0,
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"ag" : 10,
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"dex" : 10,
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"int" : 0,
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"wp" : 0,
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"fel" : 5
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}
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let skills = ["Perception", "Sleight of Hand", "Stealth (Urban)"]
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let skillAdvancements = [10, 10, 10]
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let talents = ["Criminal", "Etiquette (Criminals)"]
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let trappings = ["Rope, 10 yards", "Lockpick", "Mask"]
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let items = []
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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}
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}
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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}
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