forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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20
reference_scripts/o3JUBKLvE6bBxK2n.js
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20
reference_scripts/o3JUBKLvE6bBxK2n.js
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { fields: { difficulty: "average" } })
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await test.roll();
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if (test.failed)
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{
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await this.actor.addCondition("prone")
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let injury = await fromUuid("Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx");
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injury = injury.toObject()
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let toes = Math.clamped(Math.abs(test.result.SL) + 1, 1, 5)
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injury.system.location.key = this.item.system.location.key[0] + injury.system.location.value
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if (injury.system.location.key[0] == "r")
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{
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injury.system.location.value = `${toes} Right ${injury.system.location.value}s`
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}
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else if (injury.system.location.key[0] == "l")
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{
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injury.system.location.value = `${toes} Left ${injury.system.location.value}s`
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}
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setProperty(injury, "system.wfrp4e.count", toes)
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this.actor.createEmbeddedDocuments("Item", [injury])
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}
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