forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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17
reference_scripts/kkC5EhqA05U6U0gU.js
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17
reference_scripts/kkC5EhqA05U6U0gU.js
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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// Kind of insane but whatever
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let opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result
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if (opposedResult?.winner == "attacker")
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{
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if (opposedResult.differenceSL < 6)
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{
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this.actor.addCondition("fatigued", Math.floor(opposedResult.differenceSL / 2))
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}
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else if (opposedResult.differenceSL >= 6)
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{
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this.actor.addCondition("broken");
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}
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}
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