forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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16
reference_scripts/jRSgPhpfN7MH7TTp.js
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16
reference_scripts/jRSgPhpfN7MH7TTp.js
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if (args.totalWoundLoss > 0)
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{
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Poisoned Condition Gained", success: "Resisted Poisoned Condition" } })
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await test.roll();
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if (test.failed)
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{
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args.actor.addCondition("poisoned");
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if (args.actor.system.status.wounds.value - args.totalWoundLoss <= 0)
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{
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args.actor.addCondition("unconscious")
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}
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}
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}
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// else
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// this.actor.setupCharacteristic("t", { context: { failure: "1 @Condition[Poisoned] Condition Gained", success: "Resisted @Condition[Poisoned] Condition" } }).then(testCallback)
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