forked from public/foundryvtt-wh4-lang-fr-fr
		
	Add all systems effects scripts + translations
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								reference_scripts/jRSgPhpfN7MH7TTp.js
									
									
									
									
									
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								reference_scripts/jRSgPhpfN7MH7TTp.js
									
									
									
									
									
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							| @@ -0,0 +1,16 @@ | ||||
| if (args.totalWoundLoss > 0) | ||||
| { | ||||
|     let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle :  ` - ${this.effect.name}`, context: { failure: "1 Poisoned Condition Gained", success: "Resisted Poisoned Condition" } }) | ||||
|     await test.roll(); | ||||
|     if (test.failed) | ||||
|     {    | ||||
|         args.actor.addCondition("poisoned"); | ||||
|         if (args.actor.system.status.wounds.value - args.totalWoundLoss <= 0) | ||||
|         { | ||||
|             args.actor.addCondition("unconscious") | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
|     // else | ||||
|     //     this.actor.setupCharacteristic("t", { context: { failure: "1 @Condition[Poisoned] Condition Gained", success: "Resisted @Condition[Poisoned] Condition" } }).then(testCallback) | ||||
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