forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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15
reference_scripts/V9wD9FWHWxZUOGSI.js
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15
reference_scripts/V9wD9FWHWxZUOGSI.js
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let roll = await (new Roll(`max(0, 1d10 - ${this.actor.characteristics.wp.bonus})`).roll())
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let fatigued = roll.total
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roll.toMessage(this.script.getChatData());
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if (fatigued > this.actor.characteristics.wp.bonus)
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{
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this.actor.addCondition("unconscious")
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this.script.scriptNotification(`Fell Unconscious`)
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}
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else
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{
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fatigued = Math.max(0, fatigued)
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if (fatigued)
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this.actor.addCondition("fatigued", fatigued)
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this.script.scriptNotification(`Gained ${fatigued} conditions`)
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}
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