forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
This commit is contained in:
88
reference_scripts/KGK9vL1Yl0qmCeCN.js
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88
reference_scripts/KGK9vL1Yl0qmCeCN.js
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let specification = this.item.system.specification.value;
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let choice = [];
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if (!specification || specification == "Trained Skills")
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{
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choice = await ItemDialog.create(ItemDialog.objectToArray({
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broken: "Broken",
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drive: "Drive",
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entertain: "Entertain",
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fetch: "Fetch",
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guard: "Guard",
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home: "Home",
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magic: "Magic",
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mount: "Mount",
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war: "War"
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}, this.effect.img), "unlimited", "Choose Training");
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}
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else
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{
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choice = specification.split(", ").map(i => {
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return {
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id : i.toLowerCase(),
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name : i
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}
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});
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}
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if (choice.length)
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{
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let changes = foundry.utils.deepClone(this.effect.changes);
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for(let training of choice)
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{
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switch(training.id)
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{
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case "broken" :
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let roll = await new Roll("2d10").roll();
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roll.toMessage(this.script.getChatData());
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changes.push({value : roll.total, mode : 2, key : "system.characteristics.fel.modifier"})
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if (this.actor.type == "creature")
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{
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let bestial = this.actor.itemTypes.trait.find(i => i.name == "Bestial");
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if (bestial)
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{
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bestial.update({"system.disabled" : true})
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}
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}
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break;
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case "drive" :
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break;
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case "entertain" :
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break;
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case "fetch" :
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break;
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case "guard" :
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let territorial = await fromUuid("Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do");
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await this.actor.createEmbeddedDocuments("Item", [territorial], {fromEffect: this.effect.id})
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setProperty(args, "options.keepId", true);
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break;
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case "home" :
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break;
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case "magic" :
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break;
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case "mount" :
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break;
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case "war" :
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changes.push({value : 10, mode : 2, key : "system.characteristics.ws.modifier"})
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break;
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}
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}
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this.effect.updateSource({name : `${this.effect.name} (${choice.map(i => i.name).join(", ")})`, changes, "flags.wfrp4e.trained" : choice.map(i => i.id)})
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this.item.updateSource({"system.specification.value" : `${choice.map(i => i.name).join(", ")}`})
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}
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