forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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14
reference_scripts/HASsi6wYHVALExWq.js
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14
reference_scripts/HASsi6wYHVALExWq.js
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: "1 Corruption Point Gained" } })
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await test.roll();
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if (test.failed && args.actor.type == "character")
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{
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let msg = ""
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msg += `<p><b>${this.actor.prototypeToken.name}</b> gained a Corruption point</p>`
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if (test.result.roll % 11 == 0 || test.result.roll == 100)
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{
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msg += `<b>${args.actor.prototypeToken.name}</b> gains a mutation (@Table[expandedmutatephys]{Physical} or @Table[expandedmutatemental]{Mental}) and gains @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Chaos Magic (Tzeentch)}`
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}
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this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients("GM")})
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await this.actor.update({ "system.status.corruption.value": parseInt(args.actor.status.corruption.value) + 1 })
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}
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