forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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31
reference_scripts/190PHSHKGaJ74wsR.js
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31
reference_scripts/190PHSHKGaJ74wsR.js
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if (!this.item.name.includes("(") || this.item.system.tests.value.includes("Terrain"))
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{
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let tests = this.item.system.tests.value
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let name = this.item.name
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// If name already specifies, make sure tests value reflects that
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if (name.includes("("))
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{
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let terrain = name.split("(")[1].split(")")[0]
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tests = tests.replace("the Terrain", terrain)
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}
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else // If no sense specified, provide dialog choice
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{
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let choice = await ItemDialog.create(ItemDialog.objectToArray({
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coastal : "Coastal",
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deserts : "Deserts",
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marshes : "Marshes",
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rocky : "Rocky",
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tundra : "Tundra",
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woodlands : "Woodlands"
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}, this.item.img), 1, "Choose Terrain");
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if (choice[0])
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{
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name = `${name.split("(")[0].trim()} (${choice[0].name})`
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tests = tests.replace("the Terrain", choice[0].name + " Terrain")
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}
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}
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this.effect.updateSource({name})
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this.item.updateSource({name, "system.tests.value" : tests})
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}
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