forked from public/foundryvtt-wh4-lang-fr-fr
Sync to 4.2.0
This commit is contained in:
@ -2197,7 +2197,7 @@
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"effectTrigger": "preTakeDamage",
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"preventDuplicateEffects": false,
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"script": "if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.attackType == \"melee\") || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes(\"Ranged\")))\n{\n args.actor.status.armour[args.opposedTest.result.hitloc.value].value += {{SL}}\n}"
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}
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/cerulean-shield.png",
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"label": "Bouclier céruléen",
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@ -2221,8 +2221,8 @@
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"effectApplication": "apply",
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"effectTrigger": "preOpposedDefender",
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"preventDuplicateEffects": false,
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"script": "if ((args.attackerTest.weapon && args.attackerTest.weapon.attackType == \"melee\") || (args.attackerTest.trait && !args.attackerTest.trait.name.includes(\"Ranged\")))\n{\n let content = `<b>${args.attackerTest.actor.token.name}</b> takes ${this.actor.characteristics.wp.bonus} Damage from Cerulean Shield if they used a metal weapon.`\n args.opposedTest.result.other.push(content);\n}"
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}
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"script": "if ((args.attackerTest.weapon && args.attackerTest.weapon.attackType == \"melee\") || (args.attackerTest.trait && !args.attackerTest.trait.name.includes(\"Ranged\")))\n{\n let content = `<b>${args.attackerTest.actor.data.token.name}</b> reçoit ${this.actor.characteristics.wp.bonus} Dégats du Bouclier Céruléen si il utilise une arme en métal.`\n args.opposedTest.result.other.push(content);\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/cerulean-shield.png",
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"label": "Cerulean Damage",
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@ -3586,7 +3586,7 @@
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"effectTrigger": "oneTime",
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"preventDuplicateEffects": false,
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"script": "if (!this.actor.has(game.i18n.localize(\"NAME.Daemonic\")))\n return \nfromUuid(this.effect.origin).then(caster => {\n if (caster)\n {\n let wp = caster.characteristics.wp\n if (this.actor.characteristics.wp.value >= wp.value)\n return\n this.actor.applyBasicDamage(wp.bonus, { damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL})\n }\n})"
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}
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/destroy-lesser-daemon.png",
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"label": "Destruction de Démon Mineur",
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@ -3623,7 +3623,7 @@
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"effectApplication": "apply",
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"effectTrigger": "oneTime",
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"preventDuplicateEffects": true,
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"script": "args.prefillModifiers.modifier -= 20"
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"script": "let item = await fromUuid(\"Compendium.wfrp4e-core.traits.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()])"
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}
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},
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"icon": "modules/wfrp4e-core/icons/blank.png",
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@ -4566,7 +4566,7 @@
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"name": "Dernières paroles"
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},
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{
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"description": "<p>Pour lancer ce Sort, vous devez être debot et pieds nus, en contact direct avec la terre. Pour la durée du Sort, toutes les créatures également en contact direct avec la terre à l'intérieur de la Zone d'Effet guérisseent d'un nombre de Blessures égal à votre Bonus de Force Mentale au début de chaque round.</p>",
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"description": "<p>Pour lancer ce Sort, vous devez être debout et pieds nus, en contact direct avec la terre. Pour la durée du Sort, toutes les créatures également en contact direct avec la terre à l'intérieur de la Zone d'Effet guérisseent d'un nombre de Blessures égal à votre Bonus de Force Mentale au début de chaque round.</p>",
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"effects": [
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{
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"_id": "c32DjCbePouMb7cz",
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@ -4585,8 +4585,8 @@
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"effectApplication": "apply",
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"effectTrigger": "endRound",
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"preventDuplicateEffects": false,
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"script": "fromUuid(this.effect.origin).then(caster => {\n if (caster)\n {\n let bonus = caster.characteristics.wp.bonus\n let wounds = duplicate(this.actor.status.wounds)\n wounds.value += bonus\n if (wounds.value > wounds.max)\n wounds.value = wounds.max\n this.actor.update({\"data.status.wounds\" : wounds})\n ChatMessage.create({content: `${this.actor.data.token.name} gagne ${bonus} Blessures (si en contact direct avec le sol)`, speaker : {alias : this.effect.label}})\n }\n})"
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}
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"script": "fromUuid(this.effect.origin).then(caster => {\n if (caster)\n {\n let bonus = caster.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n ChatMessage.create({content: `${this.actor.data.token.name} regagne ${bonus} Points de Blessures (si en contact direct avec la Terre)`, speaker : {alias : this.effect.label}})\n }\n})"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/earthblood.png",
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"label": "Sang de la Terre",
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@ -4603,7 +4603,7 @@
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"effectTrigger": "oneTime",
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"lore": true,
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"script": "\n fromUuid(this.effect.origin).then(caster => {\n if (this.actor.isOwner)\n {\n if (!this.actor.has(game.i18n.localize(\"NAME.Daemonic\")) && !this.actor.has(game.i18n.localize(\"NAME.Undead\")))\n {\n let bleeding = this.actor.hasCondition(\"bleeding\")\n let fatigued = this.actor.hasCondition(\"fatigued\")\n if (bleeding) this.actor.removeCondition(\"bleeding\", bleeding.flags.wfrp4e.value)\n if (fatigued) this.actor.removeCondition(\"fatigued\", fatigued.flags.wfrp4e.value)\n }\n else if (this.actor.has(game.i18n.localize(\"NAME.Undead\")))\n this.actor.applyBasicDamage(caster.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n }\n })"
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}
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/life.png",
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"label": "Domaine de la Vie",
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@ -5236,8 +5236,8 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/blank.png",
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"label": "Effrayant",
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@ -5316,7 +5316,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/daemonology.png",
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@ -5348,7 +5348,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/death.png",
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@ -5396,7 +5396,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/fire.png",
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@ -5444,7 +5444,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliqur l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/heavens.png",
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@ -5492,7 +5492,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/life.png",
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@ -5540,7 +5540,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/light.png",
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@ -5588,7 +5588,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/metal.png",
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@ -5636,7 +5636,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/necromancy.png",
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@ -5668,7 +5668,7 @@
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"effectApplication": "apply",
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"effectTrigger": "invoke",
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"preventDuplicateEffects": false,
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Select a target to apply the effect.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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"script": "let value = 1\nlet name = this.actor.data.token.name\n\nif (game.user.isGM)\n{\nif (!game.user.targets.size)\n return ui.notifications.warn(\"Sélectionnez une cible pour appliquer l'effet.\")\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}"
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/shadow.png",
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@ -5758,7 +5758,7 @@
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"effectApplication": "damage",
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"effectTrigger": "applyDamage",
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"lore": true,
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"script": "\n let applyAP = (args.damageType == game.wfrp4e.config.DAMAGE_TYPE.IGNORE_TB || args.damageType == game.wfrp4e.config.DAMAGE_TYPE.NORMAL)\n\n let AP = args.AP\n let metalValue = 0;\n for (let layer of AP.layers) {\n if (layer.metal) {\n metalValue += layer.value\n }\n }\n \n \n if (metalValue)\n args.messageElements.push(\"-2 Metal Armour\")\n args.totalWoundLoss += metalValue\n \n if (applyAP) {\n \n args.totalWoundLoss += metalValue\n let newUsed = AP.used - metalValue;\n \n let apIndex = args.messageElements.findIndex(i => i.includes(game.i18n.localize(\"AP\")))\n args.messageElements[apIndex] = newUsed + \"/\" + AP.value + \" \" + game.i18n.localize(\"AP\")\n }\n "
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"script": "\n let applyAP = (args.damageType == game.wfrp4e.config.DAMAGE_TYPE.IGNORE_TB || args.damageType == game.wfrp4e.config.DAMAGE_TYPE.NORMAL)\n\n let AP = args.AP\n let metalValue = 0;\n for (let layer of AP.layers) {\n if (layer.metal) {\n metalValue += layer.value\n }\n }\n \n \n if (metalValue)\n args.messageElements.push(\"-2 aux Armures en Métal\")\n args.totalWoundLoss += metalValue\n \n if (applyAP) {\n \n args.totalWoundLoss += metalValue\n let newUsed = AP.used - metalValue;\n \n let apIndex = args.messageElements.findIndex(i => i.includes(game.i18n.localize(\"AP\")))\n args.messageElements[apIndex] = newUsed + \"/\" + AP.value + \" \" + game.i18n.localize(\"AP\")\n }\n "
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}
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},
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"icon": "modules/wfrp4e-core/icons/spells/metal.png",
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Block a user