forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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@ -4,9 +4,9 @@ await test.roll();
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if (test.failed)
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{
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this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
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this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")})
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this.script.scriptMessage("Gagne un Point de Corruption", {whisper : ChatMessage.getWhisperRecipients("GM")})
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if (test.result.roll % 11 == 0 || test.result.roll == 100)
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{
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this.script.scriptMessage(`<strong>Fumble</strong>: immediately gain 1 @Table[mutatemental]{Mental Mutation}, and may not take a Short-term Ambition for the next [[1d10]] weeks.`, {whisper : ChatMessage.getWhisperRecipients("GM")})
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this.script.scriptMessage(`<strong>Echec total</strong>: gain immédiat de 1 @Table[mutatemental]{Mutation Mentale}, et ne peut plus prendre d'Ambition à court-terme pour les [[1d10]] prochaines weeks.`, {whisper : ChatMessage.getWhisperRecipients("GM")})
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}
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}
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