forked from public/foundryvtt-wh4-lang-fr-fr
Add all systems effects scripts + translations
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@ -1,6 +1,6 @@
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if (args.test.result.castOutcome == "failure")
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{
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ValueDialog.create("Enter Wounds Lost to gain SL", this.effect.name, "0").then(async value => {
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ValueDialog.create("Sasir le nombre de Blessures perdues en échange de DR", this.effect.name, "0").then(async value => {
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value = Math.clamped(value, 0, 3)
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if (value == 0)
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{
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@ -8,11 +8,11 @@ if (args.test.result.castOutcome == "failure")
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}
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else if (Number.isNumeric(value))
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{
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this.script.scriptNotification(`Lost ${value} Wounds`)
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this.script.scriptNotification(`Perte de ${value} Blessures`)
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this.actor.modifyWounds(-1 * value)
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await this.item.system.toggleEquip();
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args.test.addSL(value);
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args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
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args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} DR`)
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}
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})
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}
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