forked from public/foundryvtt-wh4-lang-fr-fr
Sync to latest WFRP release
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28
scripts/HMC6hPND9DWLFfZE.js
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28
scripts/HMC6hPND9DWLFfZE.js
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@@ -0,0 +1,28 @@
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if (this.item.name.includes("("))
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{
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return;
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}
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let index = game.packs
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.filter(i => i.metadata.type == "Item")
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.reduce((acc, pack) => acc.concat(pack.index.contents), [])
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.filter(i => i.type == "skill" && i.name.includes(game.i18n.localize("NAME.Lore")))
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.map(i => {
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i.id = i._id
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return i
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})
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let choice = await ItemDialog.create(index, 1, "Choose a Lore")
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let text;
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if (!choice[0])
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{
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let custom = await ValueDialog.create({text : "Enter Lore", title : this.effect.name});
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text = custom || "";
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}
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else
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{
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text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)
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}
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await this.item.updateSource({name : this.item.name + ` (${text})`, "system.tests.value" : this.item.system.tests.value.replace("chosen Lore", text)})
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await this.effect.updateSource({name : this.effect.name + ` (${text})`})
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