Sync to latest WFRP release

This commit is contained in:
2026-02-26 21:53:55 +01:00
parent e0383def30
commit 786afeab74
480 changed files with 4221 additions and 91 deletions

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return !args.skill?.name.includes(game.i18n.localize("NAME.Row")) && !args.skill?.name.includes(game.i18n.localize("NAME.Sail"));

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if (!this.item.system.properties.qualities.fast)
this.item.system.qualities.value.push({name : 'fast'});
if (!this.item.system.properties.qualities.magical)
this.item.system.qualities.value.push({name : 'magical'});

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if (args.skill?.name != game.i18n.localize("NAME.Gossip"))
{
return true;
}
else
{
args.data.reversal = {allowed : true, if: "success"}; // Kind of a kludge here, the talent Tests has a specific condition, but the description simply says "any gossip test can be reversed" so check it here instead of submission
}

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this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {
await test.roll()
if (test.failed)
{
this.actor.addCondition("stunned")
}
})

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const balanced = game.i18n.localize("WFRP4E.YenluiBalanced");
const light = game.i18n.localize("WFRP4E.YenluiLight");
const dark = game.i18n.localize("WFRP4E.YenluiDark");
let newName, newDescription;
if (this.effect.name === game.i18n.localize("WFRP4E.YenluiDark")) {
newName = game.i18n.localize("WFRP4E.YenluiBalanced");
newDescription = game.i18n.localize("WFRP4E.YenluiBalancedDesc");
} else if (this.effect.name === game.i18n.localize("WFRP4E.YenluiBalanced")) {
newName = game.i18n.localize("WFRP4E.YenluiLight");
newDescription = game.i18n.localize("WFRP4E.YenluiLightDesc");
}
if (newName) {
await this.effect.update({name: newName});
await this.item.update({name: newName, "system.description.value": newDescription});
}

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return !args.skill?.name.includes(game.i18n.localize("NAME.Language"));

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return args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) || args.skill?.name == `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})`

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const qualities = foundry.utils.deepClone(args.item.system.qualities.value);
qualities.push({name:"fine", value: 1});
args.item?.update({"system.qualities.value": qualities});

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : " - " + this.effect.name})
await test.roll();
if (!test.succeeded)
{
let item = await fromUuid("Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx")
let data = item.toObject();
if (this.item.system.location.key == "rLeg")
{
data.system.location.value = "Orteil Droit"
data.system.location.key = "rToe";
}
else if (this.item.system.location.key == "lLeg")
{
data.system.location.value = "Orteil Gauche"
data.system.location.key = "lToe";
}
this.actor.createEmbeddedDocuments("Item", [data])
}
this.effect.delete();

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this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {
await test.roll();
if (test.failed)
{
this.actor.addCondition("stunned", 3)
}
})

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return !args.skill?.name?.includes(game.i18n.localize("NAME.Sail"))

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return args.type != "channelling" && !args.skill?.name.includes(game.i18n.localize("NAME.Channelling"))

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if (args.item.range && args.item.range.bands)
{
args.item.range.bands[game.i18n.localize("Long Range")].modifier = 0
args.item.range.bands[game.i18n.localize("Extreme")].modifier /= 2
}

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if (args.test.result.castOutcome == "success" && args.test.spell.system.lore.value.includes("high"))
{
this.effect.update({name: this.effect.setSpecifier(parseInt(this.effect.specifier - 1))})
this.script.message("La valeur de Protection est maintenant de " + (this.effect.specifier - 1), {flavor: this.effect.sourceItem.name})
}

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return args.skill?.name == game.i18n.localize("NAME.Bribery") || args.skill?.name.includes(game.i18n.localize("NAME.Stealth"));

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return args.item?.name != game.i18n.localize("NAME.Navigation")

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if (args.totalWoundLoss > 0)
{
let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed && parseInt(args.sourceTest?.result.SL) > 0)
{
args.actor.addCondition("stunned", parseInt(args.sourceTest?.attackerTest.result.SL))
}
}

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let skill = `${game.i18n.localize("NAME.Trade")} (${this.item.parenthesesText})`
let currentCareer = this.actor.system.currentCareer;
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
let craftsmanAdded = this.actor.getFlag("wfrp4e", "craftsmanAdded") || {};
if (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])
{
existingSkill.system.advances.costModifier = -5;
}
else
{
craftsmanAdded[skill] = true;
currentCareer.system.addedSkills.push(skill);
foundry.utils.setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
}

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let item = await fromUuid("Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS")
let data = item.toObject();
data.name = data.name += ` (${game.i18n.localize("SPEC.Hearing")})`
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect : this.effect.id})

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return args.skill?.name.includes(game.i18n.localize("NAME.Lore"));

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if (!["Goblin", "Orc"].includes(this.actor.system.details.species.value)) {
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { appendTitle: ` - ${this.effect.name}` })
await test.roll();
if (test.failed) {
let infection = await fromUuid("Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg")
this.actor.createEmbeddedDocuments("Item", [infection])
}
}
// Since wounds change when the effect is deleted, need to wait until after
// the max wounds have been recalculated to apply damage
warhammer.utility.sleep(1000).then(async () => {
let roll = await new Roll("1d10").roll({allowInteractive : false});
roll.toMessage(this.script.getChatData());
this.script.message(await this.actor.applyBasicDamage(roll.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true }))
})

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let currentCareer = this.actor.system.currentCareer;
if (!currentCareer)
{
return;
}
let talents = [game.i18n.localize("NAME.AA"),
`${game.i18n.localize("NAME.ArcaneMagic")} (${game.i18n.localize("SPEC.Any")})`,
game.i18n.localize("NAME.ChaosMagic") + " " + "(Tzeentch)",
game.i18n.localize("NAME.FastHands"),
game.i18n.localize("NAME.ID"),
game.i18n.localize("NAME.MagicalSense"),
game.i18n.localize("NAME.PettyMagic"),
game.i18n.localize("NAME.SecondSight"),
game.i18n.localize("NAME.WarWizard"),
game.i18n.localize("NAME.Witch")].filter(t => !currentCareer.system.talents.includes(t))
currentCareer.system.talents = currentCareer.system.talents.concat(talents)

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const qualities = foundry.utils.deepClone(args.item.system.qualities.value);
qualities.push({name:"lightweight"});
args.item?.update({"system.qualities.value": qualities});

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return !args.actor?.has(game.i18n.localize("NAME.Swarm")) ||
![game.wfrp4e.config.actorSizeNums.tiny, game.wfrp4e.config.actorSizeNums.ltl]
.includes(args.actor?.sizeNum)

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if (Number(this.actor.system.details.age.value) > 870) {
if (["t", "wp", "fel"].includes(args.characteristic))
args.fields.slBonus -= 3;
if (["ag", "dex", "int"].includes(args.characteristic))
args.fields.slBonus -= 2;
} else if (Number(this.actor.system.details.age.value) > 350) {
if (["t", "wp"].includes(args.characteristic))
args.fields.slBonus -= 2;
if (["fel"].includes(args.characteristic))
args.fields.slBonus -= 1;
} else {
if (["t", "wp"].includes(args.characteristic))
args.fields.slBonus -= 1;
}

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this.effect.updateSource({name: this.effect.setSpecifier("9")});

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let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, "Choose Location");
if (choice[0])
{
this.effect.updateSource({name : `${this.effect.name} (${choice[0].name})`})
this.effect.updateSource({"flags.wfrp4e.location" : choice[0].id})
}
let location = choice[0].id;
if (["lArm", "rArm"].includes(location))
{
let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));
if (dropped.length)
{
this.script.notification(`Dropped ${dropped.map(i => i.name).join(", ")}!`)
for(let weapon of dropped)
{
await weapon.system.toggleEquip();
}
}
}
if (location == "body")
{
await this.actor.addCondition("fatigued");
test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone");
}
}
if (location == "head")
{
await this.actor.addCondition("stunned");
test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
this.actor.addCondition("unconscious");
}
}

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args.abort = true;
this.script.notification("Impossible d'attaquer cette cible !");

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return args.skill?.name != game.i18n.localize("NAME.CharmAnimal") && !args.skill?.name.includes(game.i18n.localize("NAME.AnimalTraining"));

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return !["NAME.Evaluate", "NAME.Gamble"].map(i => game.i18n.localize(i)).includes(args.skill?.name)

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if (this.actor.hasCondition("surprised"))
{
this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields : {difficulty : "average"}, skipTargets: true, appendTitle : " - " + this.effect.name}).then(test => test.roll())
}

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return this.effect.name !== game.i18n.localize("WFRP4E.YenluiLight")

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return args.skill?.name == game.i18n.localize("NAME.ConsumeAlcohol");

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return args.item?.system.isRanged;

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return args.skill?.name != game.i18n.localize("NAME.Research") && !args.skill?.name?.includes(game.i18n.localize("NAME.Language"));

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this.actor.addEffectItems("Compendium.wfrp4e-core.items.Item.EO05HX7jql0g605A", this.effect, {"system.specification.value": this.actor.system.characteristics.ag.value});

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return args.skill?.name !== game.i18n.localize("NAME.Endurance");

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this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : "average"}}).then(async test =>
{
await test.roll()
if (test.failed)
{
let char = Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? "s" : "t";
this.script.message(`<strong>${this.actor.name}</strong> perd 1 point de ${game.wfrp4e.config.characteristics[char]}`)
this.actor.update({[`system.characteristics.${char}.initial`] : this.actor.system.characteristics[char].initial - 1})
}
})

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return args.skill?.name?.includes(game.i18n.localize("NAME.Language")) || args.type == "cast"

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "average"}, context : {failure: "1 Corruption Point Gained"}})
await test.roll();
if (test.failed && this.actor.type == "character")
{
this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
this.script.message("Gain de 1 point de Corruption", {whisper : ChatMessage.getWhisperRecipients("GM")})
}

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if (args.totalWoundLoss > 0)
{
let test = await args.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : " - " + this.effect.name})
await test.roll();
if (test.failed)
{
args.totalWoundLoss += 5;
args.modifiers.other.push({label : this.effect.name, value : 5})
}
}

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return args.skill?.name != game.i18n.localize("NAME.Research");

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return args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) || args.type == "channelling" || args.skill?.name == game.i18n.localize("NAME.Charm") || args.skill?.name.includes(`${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})`) || args.type == "cast"

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await this.effect.update({duration:{rounds: this.actor.system.characteristics.ws.bonus}});

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "average"}, appendTitle : " - Wounded"})
await test.roll();
if (test.failed)
{
fromUuid("Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb").then(disease => {
this.actor.createEmbeddedDocuments("Item", [disease.toObject()])
this.script.scriptNotification("Gain de " + disease.name)
})
}

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return !args.item?.name.includes(game.i18n.localize("NAME.Stealth"))

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const traits = this.actor.itemTypes.trait.filter(t => ["bestial", "skittish"].includes(s.name.toLowerCase()));
trait.system.disabled = true;

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return !([game.i18n.localize("NAME.AnimalCare"), game.i18n.localize("NAME.CharmAnimal")].includes(args.item?.name) || args.item?.name.includes(game.i18n.localize("NAME.Ride")) || args.item?.name.includes(game.i18n.localize("NAME.AnimalTraining")));

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let bite = await fromUuid("Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv")
let sense = await fromUuid("Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS")
let biteData = bite.toObject();
let senseData = sense.toObject();
biteData.system.specification.value = 6 - this.actor.characteristics.s.bonus;
senseData.name = senseData.name += game.i18n.localize("SPEC.Smell")
this.actor.createEmbeddedDocuments("Item", [biteData, senseData], {fromEffect : this.effect.id})

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone");
}

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let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)
if (args.test.isFumble && roll == 1 && !args.test.result.misfire)
{
args.test.result.misfire = game.i18n.localize("Misfire") + " (Rolled 1)"
args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)
}
else if (args.test.isFumble && roll != 1)
{
args.test.result.other.push("Misfire Roll: " + roll)
}

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const deduct = this.effect.setFlag("wfrp4e", "failed");
if (!deduct) return;
this.actor.system.characteristics.ws.modifier -= 20;
this.actor.system.characteristics.bs.modifier -= 20;

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: "average"}});
await test.roll();
if (test.failed)
{
this.actor.addCondition("prone")
}

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return args.type == "channelling" || args.skill?.name.includes(game.i18n.localize("NAME.Channelling"))

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return ["NAME.Row", "NAME.Swim"].map(i => game.i18n.localize(i)).includes(args.skill?.name);

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return !(args.skill?.name == game.i18n.localize("NAME.Bribery") || args.skill?.name.includes(game.i18n.localize("NAME.Stealth")))

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if (args.totalWoundLoss <= 0) return;
const test = await this.actor.setupSkill(
game.i18n.localize("NAME.Endurance"),
{
fields: {difficulty: "difficult"},
skipTargets: true,
appendTitle: `${this.effect.name}`,
},
);
await test.roll();
if (test.failed) {
const item = await fromUuid("Compendium.wfrp4e-core.items.Item.kKccDTGzWzSXCBOb");
const data = item.toObject();
data.system.duration.active = true;
args.actor.createEmbeddedDocuments("Item", [data]);
}

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if (args.item.type == "skill" && args.item.name == `${game.i18n.localize("NAME.Melee")} (${game.i18n.localize("SPEC.Basic")})`)
{
args.item.system.modifier.value += 20;
}

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return args.skill?.name == game.i18n.localize("NAME.Cool");

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return args.item?.name == game.i18n.localize("NAME.Endurance");

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return args.skill?.name == game.i18n.localize("NAME.MeleeBrawling") || args.item?.weaponGroup?.value == "brawling"

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}})
await test.roll();
if (test.failed)
{
await this.actor.addCondition("fatigued")
}

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return ([game.i18n.localize("NAME.AnimalCare"), game.i18n.localize("NAME.CharmAnimal")].includes(args.item?.name) || args.item?.name.includes(game.i18n.localize("NAME.Ride")) || args.item?.name.includes(game.i18n.localize("NAME.AnimalTraining")));

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`, skipTargets: true});
await test.roll();
if (test.failed)
{
this.actor.addCondition("poisoned");
}

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let strLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)
let tghLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)
if (!this.actor.has("Undead") && !this.actor.has("Daemonic"))
{
this.actor.setupSkill(game.i18n.localize("NAME.Cool"), { appendTitle: " - " + this.effect.name, fields: { difficulty: "average" }, context: { failure: `Lost ${strLoss} Strength and ${tghLoss} Toughness` } }).then(async test => {
await test.roll();
if (test.failed) {
this.actor.update({ "system.characteristics.s.initial": this.actor.system.characteristics.s.initial - strLoss, "system.characteristics.t.initial": this.actor.system.characteristics.t.initial - tghLoss })
}
})
}
else {
this.script.notification(`<strong>${this.actor.name}</strong> est immunisé contre ${this.effect.name}`)
}

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let damage = this.effect.sourceTest.result.damage;
if (this.actor.sizeNum >= game.wfrp4e.config.actorSizeNums.lrg)
damage += 7; // goes from +8 to +15;
if (this.actor.has(game.i18n.localize("NAME.Unstable")))
damage *= 2;
this.actor.applyDamage(damage, {
loc: "roll",
createMessage: this.script.getChatData()
});

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return !args.skill?.name?.includes(game.i18n.localize("NAME.Lore"))

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args.fields.modifier += ((this.effect.sourceTest?.result.slOver * 10) || 10)

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if (!args.test.weapon?.name.includes("Drakefire"))
{
args.test.result.misfire = game.i18n.localize("Misfire");
args.test.result.misfireDamage = (0, eval)(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.weapon.system.Damage);
}

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Perception"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "easy"}});
await test.roll();
if (test.succeeded)
{
this.actor.addCondition("stunned")
}
else if (test.failed)
{
this.actor.addCondition("poisoned", 2);
}

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return !args.skill?.name.includes(game.i18n.localize("NAME.Trade"));

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let data = this.effect.getFlag("wfrp4e", "handOfGlory");
let changes = [];
if (!data)
{
return;
}
if (data.characteristic == "movement")
{
changes = [{key: "system.details.move.value", mode: 2, value: 2}]
}
else
{
let currentTotal = this.actor.system.characteristics[data.characteristic].value;
let newTotal = this.actor.system.characteristics[data.characteristic].value + data.roll;
let bonusOffset = Math.floor(currentTotal / 10) - Math.floor(newTotal / 10); // e.g. 37 + 15 bonus = 52, calculation bonus modifier should be -2
changes = changes.concat({
key: `system.characteristics.${data.characteristic}.modifier`,
mode: 2,
value: data.roll
},
{
key: `system.characteristics.${data.characteristic}.calculationBonusModifier`,
mode: 2,
value: bonusOffset
})
}
this.effect.updateSource({changes});

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return args.skill?.name != game.i18n.localize("NAME.Athletics");

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let item = await fromUuid("Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS")
let data = item.toObject();
data.name += ` (${game.i18n.localize("SPEC.Smell")})`
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect : this.effect.id})

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return args.skill?.name == game.i18n.localize("NAME.Perception");

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: "veasy"}})
await test.roll();
if (test.failed)
{
this.script.notification("Gained a <strong>Festering Wound</strong>")
let item = await fromUuid("Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb")
this.actor.createEmbeddedDocuments("Item", [item.toObject()])
}
else
{
this.script.notification("Avoided a <strong>Festering Wound</strong>")
}

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if (this.actor.type == "character")
this.actor.corruptionDialog("minor")
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name})
await test.roll();
if(test.failed)
{
await this.actor.addCondition("unconscious");
let secondTest = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields : {difficulty : "easy"}, skipTargets: true, appendTitle : " - Despair"})
await secondTest.roll();
if(secondTest.failed)
{
await this.actor.addCondition("fatigued");
}
}

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return !args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) && args.type != "channelling"

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let token = this.actor.getActiveTokens()[0];
let target = args.data.targets[0];
let weapon = args.weapon;
if(!target || !token)
{
return;
}
let distance = canvas.grid.measureDistances([{ ray: new foundry.canvas.geometry.Ray({ x: token.center.x, y: token.center.y }, { x: target.center.x, y: target.center.y }) }], { gridSpaces: true })[0]
let currentBand
for (let band in weapon.range.bands)
{
if (distance >= weapon.range.bands[band].range[0] && distance <= weapon.range.bands[band].range[1])
{
currentBand = band;
break;
}
}
return [game.i18n.localize("Long Range"), game.i18n.localize("Extreme")].includes(currentBand)

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if (this.item.system.protects[args.loc] && (args.sourceItem?.system.isMagical || args.sourceItem?.type == "trait"))
{
const heatBased = await foundry.applications.api.DialogV2.confirm({window : {title : this.effect.name}, content : "Apply protection from heat-based attacks?"})
if (heatBased)
{
args.applyAP = true;
args.modifiers.other.push({label : this.effect.name, value : -1 * this.item.system.currentAP[args.loc], details : this.item.name});
}
}

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return args.skill?.name == game.i18n.localize("NAME.Intuition");

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@@ -0,0 +1 @@
return args.skill?.name == `${game.i18n.localize("NAME.Ranged")} (${game.i18n.localize("SPEC.Blackpowder")})`

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return args.skill?.name.includes(game.i18n.localize("NAME.Stealth"));

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@@ -0,0 +1 @@
return args.skill?.name == game.i18n.localize("NAME.Bribery");

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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : " - " + this.effect.name})
await test.roll();
if (test.succeeded)
{
if (args.totalWoundLoss <= parseInt(test.result.SL))
{
args.abort = `<strong>${this.effect.name}</strong>: Attaque déviée et retournée contre l'attaquant !`
}
args.modifiers.other.push({label : this.effect.name, value : -1 * parseInt(test.result.SL)})
}

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields : {difficulty : "easy"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
this.actor.addCondition("broken")
}

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args.abort = true;
this.script.notification(game.i18n.localize("SCRIPT.Sightstep"));

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let test = await args.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
let damage = parseInt(this.effect.sourceTest.result.SL)
if (test.succeded)
{
damage = damage + 8 - parseInt(test.result.SL)
}
else
{
damage = damage + 10
this.actor.addCondition("entangled", 3)
}
this.script.message(await this.actor.applyBasicDamage(damage, {loc : "roll", suppressMsg: true}))

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return args.type !== "channelling" && !args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) && args.skill?.name !== `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})` && args.skill?.name !== game.i18n.localize("NAME.OutdoorSurvival");

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let damage = this.effect.sourceTest.result.damage;
damage += 7; // goes from +8 to +15;
if (this.actor.sizeNum >= game.wfrp4e.config.actorSizeNums.lrg)
damage += 22; // goes from +15 to +30;
if (this.actor.has(game.i18n.localize("NAME.Unstable")))
damage *= 2;
this.actor.applyDamage(damage, {
loc: "roll",
createMessage: this.script.getChatData()
});

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Athletics"), {fields : {difficulty : "difficult"}, skipTargets: true, appendTitle : " - Walking"})
test.roll();

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return args.skill?.name == `${game.i18n.localize("NAME.Ride")} (${game.i18n.localize("SPEC.Horse")})` || (args.context.dodge && this.actor.isMounted);

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let item = await fromUuid("Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS")
let data = item.toObject();
data.system.location.key = this.item.system.location.key
this.actor.createEmbeddedDocuments("Item", [data])
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty: "hard"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
if (test.failed)
{
this.actor.addCondition("unconscious")
}

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return args.skill?.name != game.i18n.localize("NAME.Drive") && !args.skill?.name.includes(game.i18n.localize("NAME.Ride"));

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@@ -0,0 +1,7 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : "average"}})
await test.roll();
if (test.failed)
{
await this.actor.addCondition("blinded");
await this.actor.addCondition("fatigued")
}

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@@ -0,0 +1 @@
return args.skill?.name != game.i18n.localize("NAME.Athletics")

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@@ -0,0 +1 @@
return !args.skill?.name.includes(game.i18n.localize("NAME.Lore"));

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args.actor.system.characteristics.t.initial += 30;

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@@ -0,0 +1,9 @@
let damage = this.effect.sourceTest.result.damage;
await this.actor.applyDamage(damage - 3, {
loc: "roll",
damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP,
createMessage: this.script.getChatData(),
});
await this.actor.addCondition("ablaze", 1);

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return args.skill?.name == game.i18n.localize("NAME.Navigation");

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