forked from public/foundryvtt-wh4-lang-fr-fr
Minor translations fixes
This commit is contained in:
@@ -32,7 +32,7 @@ const __SELECT_BONUS_PREFIX_D = {
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/************************************************************************************/
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export class WFRP4FrTranslation {
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static parseSpellContent(spell) {
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if (spell.system.range?.value) {
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spell.system.range.value = this.processSpellContent(spell.system.range.value)
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@@ -55,7 +55,7 @@ export class WFRP4FrTranslation {
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//console.log("Spell duration/range/damage/target :", value);
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if (value == "") return ""; // Hop !
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if (value == "Touch") return "Contact"; // Hop !
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if (value == "You") return "Vous"; // Hop !
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if (value == "You") return "Vous"; // Hop !
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if (value == "Instant") return "Instantané"; // Hop !
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let translw = value;
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let re = /(.*)\s+[Bb]onus\s*(\w*)/i;
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@@ -63,7 +63,7 @@ export class WFRP4FrTranslation {
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//console.log("RES1:", res);
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let unit = "";
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if (res) { // Test "<charac> Bonus <unit>" pattern
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if (res[1]) { // We have char name, then convert it
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if (res[1]) { // We have char name, then convert it
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translw = game.i18n.localize(res[1].trim());
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let bonusPrefix = (translw.toLowerCase() in __SELECT_BONUS_PREFIX_D) ? "Bonus d'" : "Bonus de ";
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translw = bonusPrefix + translw
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@@ -75,7 +75,7 @@ export class WFRP4FrTranslation {
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if (res) { // Test : "<number> <unit>" pattern
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translw = res[1];
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unit = res[2];
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} else { // Test
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} else { // Test
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re = /(\w+) (\w+)/i;
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res = re.exec(value);
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if (res) { // Test : "<charac> <unit>" pattern
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@@ -102,7 +102,7 @@ export class WFRP4FrTranslation {
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/************************************************************************************/
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Hooks.once('init', () => {
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// Check various settings in the installation
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// Check various settings in the installation
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game.modules.forEach((module, id) => {
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if (id == "wfrp4e-core" && module.active) {
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compmod = "wfrp4e-core";
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@@ -116,7 +116,7 @@ Hooks.once('init', () => {
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game.wfrp4e.apps.StatBlockParser.parseStatBlock = async function (statString, type = "npc") {
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return statParserFR(statString, type);
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}
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console.log("WFRP4E-FR | Loading Babele translation module ...");
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loadScripts();
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@@ -289,7 +289,7 @@ Hooks.once('init', () => {
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if (script?.label) {
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// Quand le label du script est strictement identique au nom de l'item concerné
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if ( script.label.toLowerCase() == origName.toLowerCase() ) {
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script.label = e.name
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script.label = e.name
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} else if (script.label.toLowerCase().includes("tests to affect")) {
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script.label = script.label.replace("Tests to affect", "Tests relatifs à ")
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} else if (script.label.toLowerCase().includes("using torn muscle")) {
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@@ -325,7 +325,7 @@ Hooks.once('init', () => {
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for (let data of results) {
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let career = data.text.match(/{(.*)}/)
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//console.log(">>>>>", career)
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if (career && career[1]) {
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if (career?.[1]) {
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let careerFR = game.babele.converters.career_careergroup(career[1])
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data.text = data.text.replace(career[1], careerFR)
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}
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@@ -338,7 +338,6 @@ Hooks.once('init', () => {
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},
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"npc_details": (details) => {
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//console.log("DETAILS: ", details);
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let newDetails = foundry.utils.duplicate(details);
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if (details.species?.value)
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newDetails.species.value = game.i18n.localize(details.species.value);
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@@ -359,9 +358,12 @@ Hooks.once('init', () => {
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for (let compData of validCompendiums) {
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let translItem = game.babele.translate(compData.metadata.id, { name: talents_list[i] }, true);
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// Specific case management
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if (talents_list[i] === "Trapper") {
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if (talents_list[i] === "Trapper") {
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translItem = game.babele.translate(compData.metadata.id, { name: "a7v422EZcOUUC20X" }, true);
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}
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if (talents_list[i] === "Inspiring") {
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translItem = game.babele.translate(compData.metadata.id, { name: "WCXnFSV4WOSmzzc4" }, true);
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}
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//console.log("Search talent name:", compData.metadata.id, talents_list[i], translItem);
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let transl = translItem?.name || undefined
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if (!transl) transl = talents_list[i]
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@@ -372,7 +374,6 @@ Hooks.once('init', () => {
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let s1 = res[1].trim(); // No () in talents table
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translItem = game.babele.translate(compData.metadata.id, { name: s1 }, true)
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let translw = translItem?.name || undefined
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//console.log("Search talent name:", compData.metadata.id, s1, translw);
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if (translw && translw != s1) {
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transl = translw + " (" + subword + ")";
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}
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@@ -389,7 +390,7 @@ Hooks.once('init', () => {
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"npc_characteristics": (chars) => { // Auto-convert char names in the sheet
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for (let key in chars) {
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let char = chars[key];
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//console.log("Was here !", key, char );
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//console.log("Was here !", key, char );
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let abrev = char["abrev"];
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let toTransl = "CHAR." + abrev;
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if (game.i18n.localize(toTransl) != toTransl) { // Manages unknown language
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@@ -436,7 +437,7 @@ Hooks.once('init', () => {
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trait_en.name = nbt + trait_fr.name + special;
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trait_en.system.description.value = trait_fr.system.description.value;
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if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.system.specification.value);
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//console.log("Translating : ", trait_en.system.specification.value);
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trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
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}
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break // Translation has been found, skip other compendiums
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@@ -479,7 +480,7 @@ Hooks.once('init', () => {
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("spell")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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if (trait_fr?.system) {
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//DEBUG : console.log(">>>>> Spell ?", name_en, special, trait_fr);
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WFRP4FrTranslation.parseSpellContent(trait_en)
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trait_fr.name = trait_fr.name || name_en
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@@ -499,6 +500,12 @@ Hooks.once('init', () => {
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}
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
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for (let compData of validCompendiums) {
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if (name_en === "Trapper") {
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name_en = "a7v422EZcOUUC20X"
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}
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if (name_en === "Inspiring") {
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name_en = "WCXnFSV4WOSmzzc4"
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}
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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trait_fr.name = trait_fr.name || name_en // Security since babele v10
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