forked from public/foundryvtt-wh4-lang-fr-fr
Add NPC buttons + enhance NPC characteristics translation
This commit is contained in:
@ -146,6 +146,35 @@ class ActorWfrp4e_fr extends ActorWfrp4e {
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}
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Hooks.on("chatMessage", (html, content, msg) => {
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// Setup new message's visibility
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let rollMode = game.settings.get("core", "rollMode");
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if ( ["gmroll", "blindroll"].includes(rollMode) ) msg["whisper"] = ChatMessage.getWhisperIDs("GM");
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if ( rollMode === "blindroll" ) msg["blind"] = true;
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msg["type"] = 0;
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// Split input into arguments
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let command = content.split(" ").map(function(item) {
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return item.trim();
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})
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// Roll on a table
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if (command[0] == "/auberge")
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{
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var compendium = game.packs.find(p => p.collection === 'world.plats-dauberges');
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compendium.getIndex().then(index => {
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index.forEach(entity => {
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//console.log(entity.name, entity._id);
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if (entity.name.toLowerCase().includes(command[1].toLowerCase()) ) {
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compendium.getEntity(entity._id).then(table => {
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table.draw();
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} );
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}
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} );
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});
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return false;
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}
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} );
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Hooks.once('init', () => {
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@ -163,7 +192,116 @@ Hooks.once('init', () => {
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"doigts de fée": "dex",
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"guerrier né": "ws"
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}
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WFRP4E.speciesSkills = {
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"human": [
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"Soins aux animaux",
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"Charme",
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"Calme",
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"Evaluation",
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"Ragot",
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"Marchandage",
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"Langue (Bretonnien)",
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"Langue (Wastelander)",
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"Commandement",
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"Savoir (Reikland)",
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"Corps à corps (Base)",
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"Projectiles (Arc)"
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],
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"dwarf": [
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"Résistance à l'alcool",
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"Calme",
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"Endurance",
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"Divertissement (Raconter)",
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"Evaluation",
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"Intimidation",
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"Langue (Khazalid)",
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"Savoir (Nains)",
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"Savoir (Geologie)",
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"Savoir (Metallurgie)",
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"Corps à corps (Base)",
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"Métier (Au choix)"
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],
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"halfling": [
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"Charme",
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"Résistance à l'alcool",
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"Esquive",
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"Pari",
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"Marchandage",
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"Intuition",
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"Langue (Mootland)",
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"Savoir (Reikland)",
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"Perception",
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"Escamotage",
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"Discrétion (Au choix)",
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"Métier (Cuisinier)"
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],
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"helf": [
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"Calme",
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"Divertissement (Chant)",
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"Evaluation",
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"Langue (Eltharin)",
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"Commandement",
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"Corps à corps (Base)",
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"Navigation",
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"Perception",
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"Musicien (Au choix)",
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"Projectiles (Arc)",
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"Voile",
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"Natation"
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],
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"welf": [
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"Athlétisme",
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"Escalade",
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"Endurance",
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"Divertissement (Chant)",
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"Intimidation",
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"Langue (Eltharin)",
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"Corps à corps (Base)",
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"Survie en extérieur",
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"Perception",
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"Projectiles (Arc)",
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"Discrétion (Rural)",
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"Pistage"
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],
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}
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WFRP4E.speciesTalents = {
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"human": [
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"Destinée",
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"Affable, Perspicace",
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3
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],
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"dwarf": [
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"Résistance à la Magie",
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"Vision Nocturne",
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"Lire/Ecrire, Impitoyable",
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"Déterminé, Obstiné",
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"Costaud",
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0
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],
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"halfling": [
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"Sens Aiguisé (Gout)",
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"Vision Nocturne",
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"Résistance (Chaos)",
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"Petit",
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0
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],
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"helf": [
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"Sens Aiguisé (Vue)",
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"Imperturbable, Perspicace",
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"Vision Nocturne",
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"Seconde Vue, Sixième Sens",
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"Lire/Ecrire",
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0
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],
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"welf": [
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"Sens Aiguisé (Sight)",
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"Dur à cuire, Seconde Vue",
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"Vision Nocturne",
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"Seconde Vue, Sixth Sense",
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"Lire/Ecrire",
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0
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],
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}
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if(typeof Babele !== 'undefined') {
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@ -233,6 +371,16 @@ Hooks.once('init', () => {
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}
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return talents_list;
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},
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"npc_characteristics": (chars) => { // Auto-convert char names in the sheet
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for (var key in chars) {
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//console.log("Was here !", key, chars[key].label);
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var char = chars[key]
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var abrev = char["abrev"];
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char["label"] = game.i18n.localize( "CHAR." + abrev );
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char["abrev"] = game.i18n.localize( "CHARAbbrev." + abrev);
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}
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return chars;
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},
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"bestiary_traits": (beast_traits, translations) => {
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.traits');
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for (let trait_en of beast_traits)
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@ -257,7 +405,7 @@ Hooks.once('init', () => {
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trait_en.data.description.value = trait_fr.data.description.value;
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if ( isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.data.specification.value);
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trait_en.data.specification.value = game.i18n.localize(trait_en.data.specification.value);
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trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() );
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}
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}
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return beast_traits;
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