forked from public/foundryvtt-wh4-lang-fr-fr
		
	Add all systems effects scripts
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								scripts/WO5n7Vbx8AgoVrwC.js
									
									
									
									
									
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								scripts/WO5n7Vbx8AgoVrwC.js
									
									
									
									
									
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							| @@ -0,0 +1,84 @@ | ||||
|    let characteristics = { | ||||
|             "ws" : 0, | ||||
|             "bs" : 0, | ||||
|             "s" : 0, | ||||
|             "t" : 0, | ||||
|             "i" : 10, | ||||
|             "ag" : 0, | ||||
|             "dex" : 0, | ||||
|             "int" : 10, | ||||
|             "wp" : 5, | ||||
|             "fel" : 5 | ||||
|         } | ||||
|         let skills = ["Intuition", "Lore (Local)", "Perception"] | ||||
|         let skillAdvancements = [10, 10, 10] | ||||
|         let talents = [] | ||||
|         let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Hand Weapon"] | ||||
|         let items = [] | ||||
|  | ||||
|         let updateObj = this.actor.toObject(); | ||||
|          | ||||
|         for (let ch in characteristics) | ||||
|         { | ||||
|             updateObj.system.characteristics[ch].modifier += characteristics[ch]; | ||||
|         } | ||||
|          | ||||
|         for (let index = 0; index < skills.length; index++) | ||||
|         { | ||||
|             let skill = skills[index] | ||||
|             let skillItem; | ||||
|             skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill") | ||||
|             if (skillItem) | ||||
|                 skillItem.system.advances.value += skillAdvancements[index] | ||||
|             else  | ||||
|             { | ||||
|                 skillItem = await game.wfrp4e.utility.findSkill(skill) | ||||
|                 skillItem = skillItem.toObject(); | ||||
|                 skillItem.system.advances.value = skillAdvancements[index]; | ||||
|                 items.push(skillItem); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         for (let talent of talents) | ||||
|         { | ||||
|             let talentItem = await game.wfrp4e.utility.findTalent(talent) | ||||
|             if (talentItem) | ||||
|             { | ||||
|                 items.push(talentItem.toObject()); | ||||
|             } | ||||
|             else  | ||||
|             { | ||||
|                 ui.notifications.warn(`Could not find ${talent}`, {permanent : true}) | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         for (let trapping of trappings)  | ||||
|         { | ||||
|             let trappingItem = await game.wfrp4e.utility.findItem(trapping) | ||||
|             if (trappingItem) | ||||
|             { | ||||
|                 trappingItem = trappingItem.toObject() | ||||
|          | ||||
|                 equip(trappingItem) | ||||
|          | ||||
|                 items.push(trappingItem); | ||||
|             } | ||||
|             else  | ||||
|             { | ||||
|                 ui.notifications.warn(`Could not find ${trapping}`, {permanent : true}) | ||||
|             } | ||||
|         } | ||||
|          | ||||
|          | ||||
|         await this.actor.update(updateObj) | ||||
|         this.actor.createEmbeddedDocuments("Item", items); | ||||
|          | ||||
|         function equip(item) | ||||
|         { | ||||
|             if (item.type == "armour") | ||||
|                 item.system.worn.value = true | ||||
|             else if (item.type == "weapon") | ||||
|                 item.system.equipped = true | ||||
|             else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories") | ||||
|                 item.system.worn = true | ||||
|         } | ||||
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