forked from public/foundryvtt-wh4-lang-fr-fr
		
	Add all systems effects scripts
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								scripts/HJ2X4ZtXei0BXbxf.js
									
									
									
									
									
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										19
									
								
								scripts/HJ2X4ZtXei0BXbxf.js
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
|         let choices = await Promise.all([game.wfrp4e.utility.findItemId("PzimjNx9Ojq4g6mV"), game.wfrp4e.utility.findItemId("rOPmyLWa37e7s9v6")]) | ||||
|         let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choose a Skill") | ||||
|  | ||||
|         items = items.map(i => i.toObject()) | ||||
|         items.forEach(i => i.system.advances.value = 20) | ||||
|  | ||||
| items.forEach(i => equip(i)) | ||||
|  | ||||
| this.actor.createEmbeddedDocuments("Item", items); | ||||
|  | ||||
| function equip(item) | ||||
| { | ||||
|     if (item.type == "armour") | ||||
|         item.data.worn.value = true | ||||
|     else if (item.type == "weapon") | ||||
|         item.data.equipped = true | ||||
|     else if (item.type == "trapping" && item.data.trappingType.value == "clothingAccessories") | ||||
|         item.data.worn = true | ||||
| } | ||||
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