Fix #30 - Disable dual skills dop

This commit is contained in:
2025-01-10 00:11:25 +01:00
parent 03a54d86e6
commit 70c4fd5a74
8 changed files with 54 additions and 28 deletions

View File

@@ -98,22 +98,30 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.skills.sort((a, b) => a.name.localeCompare(b.name))
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.armors = doc.itemTypes.armor
context.armors.sort((a, b) => a.name.localeCompare(b.name))
context.gears = doc.itemTypes.gear
context.gears.sort((a, b) => a.name.localeCompare(b.name))
break
case "status":
context.tab = context.tabs.status
context.injuries = doc.itemTypes.injury
context.injuries.sort((a, b) => a.name.localeCompare(b.name))
context.mentaldisorders = doc.itemTypes.mentaldisorder
context.mentaldisorders.sort((a, b) => a.name.localeCompare(b.name))
context.bonds = doc.itemTypes.bond
context.bonds.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
context.motivations = doc.itemTypes.motivation
context.motivations.sort((a, b) => a.name.localeCompare(b.name))
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break

View File

@@ -1,7 +1,7 @@
import CthulhuEternalUtils from "../utils.mjs"
export default class CthulhuEternalActor extends Actor {
static async create(data, options) {
// Case of compendium global import
@@ -19,7 +19,7 @@ export default class CthulhuEternalActor extends Actor {
const skills = await CthulhuEternalUtils.loadCompendium("fvtt-cthulhu-eternal.skills")
data.items = data.items || []
for (let skill of skills) {
if (skill.system.settings === era ) {
if (skill.system.settings === era) {
data.items.push(skill.toObject())
}
}
@@ -30,7 +30,7 @@ export default class CthulhuEternalActor extends Actor {
_onUpdate(changed, options, userId) {
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
if ( changed?.system?.wp?.exhausted) {
if (changed?.system?.wp?.exhausted) {
ChatMessage.create({
user: userId,
speaker: { alias: this.name },
@@ -42,19 +42,36 @@ export default class CthulhuEternalActor extends Actor {
return super._onUpdate(changed, options, userId)
}
async _preCreate(data, options, user) {
await super._preCreate(data, options, user)
// Configure prototype token settings
const prototypeToken = {}
if (this.type === "protagonist") {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
})
this.updateSource({ prototypeToken })
async createEmbeddedDocuments(embeddedName, data, operation) {
let newData = []
if (embeddedName === "Item") {
for (let i of data) {
if (i.type === "skill") {
if (this.items.find(item => item.name.toLowerCase() === i.name.toLowerCase())) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.skillAlreadyExists"))
continue
}
}
newData.push(i)
}
return super.createEmbeddedDocuments(embeddedName, newData, operation)
}
return super.createEmbeddedDocuments(embeddedName, data, operation)
}
async _preCreate(data, options, user) {
await super._preCreate(data, options, user)
// Configure prototype token settings
const prototypeToken = {}
if (this.type === "protagonist") {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
})
this.updateSource({ prototypeToken })
}
}
}