forked from public/fvtt-cthulhu-eternal
Fix #30 - Disable dual skills dop
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@@ -98,22 +98,30 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
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case "skills":
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context.tab = context.tabs.skills
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context.skills = doc.itemTypes.skill
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context.skills.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armor
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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context.gears = doc.itemTypes.gear
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context.gears.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "status":
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context.tab = context.tabs.status
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context.injuries = doc.itemTypes.injury
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context.injuries.sort((a, b) => a.name.localeCompare(b.name))
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context.mentaldisorders = doc.itemTypes.mentaldisorder
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context.mentaldisorders.sort((a, b) => a.name.localeCompare(b.name))
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context.bonds = doc.itemTypes.bond
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context.bonds.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "biography":
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context.tab = context.tabs.biography
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context.motivations = doc.itemTypes.motivation
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context.motivations.sort((a, b) => a.name.localeCompare(b.name))
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
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break
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@@ -1,7 +1,7 @@
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import CthulhuEternalUtils from "../utils.mjs"
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export default class CthulhuEternalActor extends Actor {
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static async create(data, options) {
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// Case of compendium global import
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@@ -19,7 +19,7 @@ export default class CthulhuEternalActor extends Actor {
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const skills = await CthulhuEternalUtils.loadCompendium("fvtt-cthulhu-eternal.skills")
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data.items = data.items || []
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for (let skill of skills) {
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if (skill.system.settings === era ) {
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if (skill.system.settings === era) {
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data.items.push(skill.toObject())
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}
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}
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@@ -30,7 +30,7 @@ export default class CthulhuEternalActor extends Actor {
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_onUpdate(changed, options, userId) {
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// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
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if ( changed?.system?.wp?.exhausted) {
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if (changed?.system?.wp?.exhausted) {
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ChatMessage.create({
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user: userId,
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speaker: { alias: this.name },
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@@ -42,19 +42,36 @@ export default class CthulhuEternalActor extends Actor {
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return super._onUpdate(changed, options, userId)
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}
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user)
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// Configure prototype token settings
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const prototypeToken = {}
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if (this.type === "protagonist") {
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
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})
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this.updateSource({ prototypeToken })
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async createEmbeddedDocuments(embeddedName, data, operation) {
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let newData = []
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if (embeddedName === "Item") {
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for (let i of data) {
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if (i.type === "skill") {
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if (this.items.find(item => item.name.toLowerCase() === i.name.toLowerCase())) {
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ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.skillAlreadyExists"))
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continue
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}
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}
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newData.push(i)
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}
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return super.createEmbeddedDocuments(embeddedName, newData, operation)
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}
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return super.createEmbeddedDocuments(embeddedName, data, operation)
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}
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user)
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// Configure prototype token settings
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const prototypeToken = {}
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if (this.type === "protagonist") {
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
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})
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this.updateSource({ prototypeToken })
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}
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}
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}
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