import * as PROTAGONIST from "./protagonist.mjs"
import * as WEAPON from "./weapon.mjs"
import * as BOND from "./bond.mjs"


export const SYSTEM_ID = "fvtt-cthulhu-eternal"

export const ASCII = `
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`


export const AVAILABLE_SETTINGS = {
  modern: "CTHULHUETERNAL.Settings.Modern",
  jazz: "CTHULHUETERNAL.Settings.Jazz",
  future: "CTHULHUETERNAL.Settings.Future",
  coldwar: "CTHULHUETERNAL.Settings.ColdWar",
  ww2: "CTHULHUETERNAL.Settings.WW2",
  ww1: "CTHULHUETERNAL.Settings.WW1",
  victorian: "CTHULHUETERNAL.Settings.Victorian",
  revolution: "CTHULHUETERNAL.Settings.Revolution",
  medieval: "CTHULHUETERNAL.Settings.Medieval",
  ageofsail: "CTHULHUETERNAL.Settings.AgeOfSail",
  classical: "CTHULHUETERNAL.Settings.Classical",
  postapo: "CTHULHUETERNAL.Settings.PostApo"
}

export const ERA_CSS = {
  jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" },
  modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
  future: { primaryFont: "Megrim", secondaryFont: "Megrim", titleFont: "Seabreed", imgFilter: "brightness(0) saturate(100%) invert(83%) sepia(30%) saturate(588%) hue-rotate(168deg) brightness(105%) contrast(103%)" },
  victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
  coldwar: { primaryFont: "BebasNeue", secondaryFont: "BebasNeue", titleFont: "TopSecret", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
  revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
  medieval: { primaryFont: "UncialAntiqua", secondaryFont: "UncialAntiqua", titleFont: "Luminari", imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"},
  ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", imgFilter: "brightness(0) saturate(100%) invert(95%) sepia(9%) saturate(1471%) hue-rotate(342deg) brightness(103%) contrast(107%)"},  
  ww1: { primaryFont: "CarterOne", secondaryFont: "CarterOne", titleFont: "SigmarOne", imgFilter: "brightness(0) saturate(100%) invert(90%) sepia(38%) saturate(341%) hue-rotate(21deg) brightness(105%) contrast(105%)"},  
  ageofsail: { primaryFont: "Tangerine", secondaryFont: "Tangerine", titleFont: "P22Operina", imgFilter: "brightness(0) saturate(100%) invert(43%) sepia(74%) saturate(3154%) hue-rotate(336deg) brightness(95%) contrast(83%)" },
  classical: { primaryFont: "SpectralSC", secondaryFont: "SpectralSC", titleFont: "TrajanPro", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(32%) saturate(7492%) hue-rotate(265deg) brightness(89%) contrast(95%)" },
  postapo: { primaryFont: "Teko", secondaryFont: "Teko", titleFont: "Teko", imgFilter: "brightness(0) saturate(100%) invert(44%) sepia(55%) saturate(2341%) hue-rotate(329deg) brightness(122%) contrast(103%))" }
}

export const RESOURCE_RATING = {
  jazz: {
    0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
    4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 700, assets: "CTHULHUETERNAL.Resource.PoorJazz"},
    8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 3000, assets: "CTHULHUETERNAL.Resource.AverageJazz"},
    12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 5000, assets: "CTHULHUETERNAL.Resource.AboveAverageJazz"},
    16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 10000, assets: "CTHULHUETERNAL.Resource.WellOffJazz"},
    18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 15000, assets: "CTHULHUETERNAL.Resource.RichJazz"},
    19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 50000, assets: "CTHULHUETERNAL.Resource.VeryRichJazz"},
    20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 100000, assets: "CTHULHUETERNAL.Resource.SuperRichJazz"}
  },
  modern: {
    0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
    4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"},
    8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"},
    12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"},
    16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"},
    18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"},
    19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
    20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
  },
  victorian: {
    0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
    4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian"},
    8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 90, assets: "CTHULHUETERNAL.Resource.AverageVictorian"},
    12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 400, assets: "CTHULHUETERNAL.Resource.AboveAverageVictorian"},
    16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 1500, assets: "CTHULHUETERNAL.Resource.WellOffVictorian"},
    18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 5000, assets: "CTHULHUETERNAL.Resource.RichVictorian"},
    19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 40000, assets: "CTHULHUETERNAL.Resource.VeryRichVictorian"},
    20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 200000, assets: "CTHULHUETERNAL.Resource.SuperRichVictorian"}
  }
}

export const MENTAL_ILLNESS_CURE_SKILL = {
  jazz: "CTHULHUETERNAL.Skill.Psychoanalyze",
  modern: "CTHULHUETERNAL.Skill.Psychoanalyze",
  victorian: "CTHULHUETERNAL.Skill.Reassure",
}

export const WEAPON_SKILL_MAPPING = {
  modern: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  jazz: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  victorian: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  coldwar: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  ww1: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  ww2: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  future: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.FirearmsBeams",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.FirearmsBeams",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  revolution: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.RangedWeapons",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  ageofsail: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.RangedWeapons",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  medieval: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.RangedWeapons",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  },
  classical: {
    "melee": "CTHULHUETERNAL.Skill.Melee",
    "rangedprimitive": "CTHULHUETERNAL.Skill.RangedWeapons",
    "rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
    "unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
  }
}
/**
 * Include all constant definitions within the SYSTEM global export
 * @type {Object}
 */
export const SYSTEM = {
  id: SYSTEM_ID,
  CHARACTERISTICS: PROTAGONIST.CHARACTERISTICS,
  HARSHNESS: PROTAGONIST.HARSHNESS,
  WEAPON_TYPE: WEAPON.WEAPON_TYPE,
  WEAPON_SUBTYPE: WEAPON.WEAPON_SUBTYPE,
  WEAPON_SKILL_MAPPING,
  BOND_TYPE: BOND.BOND_TYPE,
  AVAILABLE_SETTINGS,
  RESOURCE_RATING,
  MENTAL_ILLNESS_CURE_SKILL,
  ERA_CSS,
  ASCII
}
