Files
foundryvtt-reve-de-dragon/module/roll/roll-part-tricher.mjs

28 lines
887 B
JavaScript

import { Misc } from "../misc.js"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_TRICHER = "tricher"
export class RollPartTricher extends RollPart {
get code() { return PART_TRICHER }
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
visible(rollData) { return game.user.isGM }
prepareContext(rollData) {
const current = this.getCurrent(rollData)
current.resultat = Misc.inRange(current.resultat == undefined ? -1 : current.resultat, -1, 100)
}
async _onRender(rollDialog, context, options) {
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
}
onInputChange(event, rollDialog) {
this.getCurrent(rollDialog.rollData).resultat = parseInt(event.currentTarget.value)
}
}