forked from public/foundryvtt-reve-de-dragon
		
	partial-roll-diffFixe pour les difficultés choisies partial-roll-diffFixe pour les difficultés imposées partial-roll-forcer pour forcer le résultat du jet renommage dialog-roll-competence
		
			
				
	
	
		
			84 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <form class="skill-roll-dialog">
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|   <h2 class="dialog-roll-title"></h2>
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| 
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|   <div class="grid grid-2col">
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|     <div class="flex-group-left">
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|       <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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|       <div class="flexrow">
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|         <label>Caractéristique</label>
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|         {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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|       </div>
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|       {{#if arme}}
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|       {{#if attackerRoll}}
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|       {{#if attackerRoll.tactique}}
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|         <div class="flexrow">
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|           <label>Tactique: </label><label>{{attackerRoll.tactique}}</label>
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|         </div>
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|         {{/if}}
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|         {{else}}
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|         <div class="flexrow">
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|           <label>Tactique:</label>
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|           <span class="tooltip tooltip-dotted">
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|             <select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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|               <option value="Attaque normale">Attaque normale</option>
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|               <option value="charge">Charge</option>
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|               <option value="feinte">Feinte</option>
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|             </select>
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|             <div class="tooltiptext ttt-ajustements">
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|               <div>
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|                 <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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|                 <br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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|               </div>
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|             </div>
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|           </span>
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|         </div>
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|       {{/if}}
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|       {{#if ajustements.attaqueDefenseurSurpris.used}}
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|       <div class="flexrow">
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|         <label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
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|       </div>
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|       {{/if}}
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|       {{/if}}
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| 
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|       {{#if arme}}
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|         {{#unless attackerRoll}}
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|         <div class="flexrow">
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|           {{#if (eq arme.data.mortalite 'non-mortel')}}
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|           <label>Dégats:</label><label class="dmg-arme-actor"></label>
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|           {{else if (eq arme.data.mortalite 'empoignade')}}
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|           <label>Dégats:</label><label>Empoignade</label>
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|           {{else}}
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|           <label>Dégats:</label>
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|           <span>
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|             <input class="attribute-value" type="checkbox" name="coupsNonMortels" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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|             <label class="dmg-arme-actor"></label>
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|           </span>
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|           {{/if}}
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|         </div>
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|         {{/unless}}
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|       {{/if}}
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| 
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
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|     </div>
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|     
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|     <div class="flex-group-left">
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|       {{#if attackerRoll}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}
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|       {{else}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}
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|       {{/if}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
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|       {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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|       <div id="tableAjustements" class="flexrow"></div>
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|     </div>
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|   </div>
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| 
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|   <div id="tableResolution"></div>
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|   <div id="tableProbaReussite"></div>
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| </form>
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| 
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| <script>
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| </script>
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