forked from public/foundryvtt-reve-de-dragon
		
	
		
			
				
	
	
		
			921 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			921 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* Common useful functions shared between objects */
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| 
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| import { ChatUtility } from "./chat-utility.js";
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| import { RdDCombat } from "./rdd-combat.js";
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| import { Misc } from "./misc.js";
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| import { Grammar } from "./grammar.js";
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| import { TMRUtility } from "./tmr-utility.js";
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| import { DialogItemAchat } from "./dialog-item-achat.js";
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| import { ReglesOptionelles } from "./regles-optionelles.js";
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| import { RdDDice } from "./rdd-dice.js";
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| import { RdDItem } from "./item.js";
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| import { Monnaie } from "./item-monnaie.js";
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| 
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| /* -------------------------------------------- */
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| // This table starts at 0 -> niveau -10
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| const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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| const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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| const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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| const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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| 
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| /* -------------------------------------------- */
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| function _buildAllSegmentsFatigue(max) {
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|   const cycle = [5, 2, 4, 1, 3, 0];
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|   let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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|   for (let i = 0; i <= max; i++) {
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|     const ligneFatigue = duplicate(fatigue[i]);
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|     const caseIncrementee = cycle[i % 6];
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|     ligneFatigue[caseIncrementee]++;
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|     ligneFatigue[caseIncrementee + 6]++;
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|     ligneFatigue.fatigueMax = 2 * (i + 1);
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|     fatigue[i + 1] = ligneFatigue;
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|   }
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|   return fatigue;
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| }
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| 
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| /* -------------------------------------------- */
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| function _cumulSegmentsFatigue(matrix) {
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|   let cumulMatrix = [];
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|   for (let line of matrix) {
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|     let cumul = duplicate(line);
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| 
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|     for (let i = 1; i < 12; i++) {
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|       cumul[i] += cumul[i - 1];
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|     }
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|     cumulMatrix.push(cumul);
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|   }
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|   return cumulMatrix;
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| }
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| 
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| /* -------------------------------------------- */
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| const fatigueMatrix = _buildAllSegmentsFatigue(60);
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| const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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| 
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| const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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| const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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| const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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| const fatigueMarche = {
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|   "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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|   "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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|   "difficile": { "4": 3, "6": 4, "8": 6 },
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|   "tresdifficile": { "4": 4, "6": 6 }
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| }
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| 
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| /* -------------------------------------------- */
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| const definitionsBlessures = [
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|   { type: "legere", facteur: 2 },
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|   { type: "grave", facteur: 4 },
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|   { type: "critique", facteur: 6 }
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| ]
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| 
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| /* -------------------------------------------- */
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| const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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| 
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| /* -------------------------------------------- */
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| const definitionsEncaissement = {
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|   "mortel": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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|   ],
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|   "non-mortel": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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|   ],
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|   "cauchemar": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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|   ]
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| };
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| 
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| /* -------------------------------------------- */
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| export class RdDUtility {
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| 
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|   /* -------------------------------------------- */
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|   static async init() {
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|     Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
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|     Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async preloadHandlebarsTemplates() {
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|     const templatePaths = [
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|       //Character Sheets
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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|       // Conteneur/item in Actor sheet
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
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|       "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
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|       //Items
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|       'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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|       // Dialogs
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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|       // Partials
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
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|       // Calendrier
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|       'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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|       // HUD
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|       'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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|       // messages tchat
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
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|     ];
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| 
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|     Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
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|     Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
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|     Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
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|     Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
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|     Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
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|     Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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|     Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
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|     Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
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|     Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
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|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
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| 
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|     Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => {
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|       if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
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|         if (a.name.includes("Cité")) return -1;
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|         if (b.name.includes("Cité")) return 1;
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|         if (a.name.includes("Extérieur")) return -1;
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|         if (b.name.includes("Extérieur")) return 1;
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|         return a.name.localeCompare(b.name);
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|       }
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|       if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
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|         if (a.name.includes("Corps")) return -1;
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|         if (b.name.includes("Corps")) return 1;
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|         if (a.name.includes("Dague")) return -1;
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|         if (b.name.includes("Dague")) return 1;
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|         if (a.name.includes("Esquive")) return -1;
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|         if (b.name.includes("Esquive")) return 1;
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|         return a.name.localeCompare(b.name);
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|       }
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|       if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
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|         if (a.name.includes("Oniros")) return -1;
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|         if (b.name.includes("Oniros")) return 1;
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|         if (a.name.includes("Hypnos")) return -1;
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|         if (b.name.includes("Hypnos")) return 1;
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|         if (a.name.includes("Narcos")) return -1;
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|         if (b.name.includes("Narcos")) return 1;
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|         if (a.name.includes("Thanatos")) return -1;
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|         if (b.name.includes("Thanatos")) return 1;
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|         return a.name.localeCompare(b.name);
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|       }
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|       return a.name.localeCompare(b.name);
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|     }));
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| 
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|     return loadTemplates(templatePaths);
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|   }
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| 
 | |
|   /* -------------------------------------------- */
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|   static async creerObjet(actorSheet) {
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|     let itemType = $(".item-type").val();
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|     await actorSheet.createItem('Nouveau ' + itemType, itemType);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async selectObjetType( actorSheet) {
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|     let typeObjets = RdDItem.getTypeObjetsEquipement();
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|     let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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|     for (let typeName of typeObjets) {
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|       options += `<option value="${typeName}">${typeName}</option>`
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|     }
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|     options += '</select>';
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|     let d = new Dialog({
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|       title: "Créer un équipement",
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|       content: options,
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|       buttons: {
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|         one: {
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|           icon: '<i class="fas fa-check"></i>',
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|           label: "Créer l'objet",
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|           callback: () => this.creerObjet(actorSheet)
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|         }
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|       }
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|     });
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|     d.render(true);
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|     }
 | |
| 
 | |
|       /* -------------------------------------------- */
 | |
|   static async selectTypeOeuvre( actorSheet) {
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|     let typeObjets = RdDItem.getTypesOeuvres();
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|     let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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|     for (let typeName of typeObjets) {
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|       options += `<option value="${typeName}">${typeName}</option>`
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|     }
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|     options += '</select>';
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|     let d = new Dialog({
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|       title: "Créer un équipement",
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|       content: options,
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|       buttons: {
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|         one: {
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|           icon: '<i class="fas fa-check"></i>',
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|           label: "Créer l'objet",
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|           callback: () => this.creerObjet(actorSheet)
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|         }
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|       }
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|     });
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|     d.render(true);
 | |
|     }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildListOptions(min, max) {
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|     let options = ""
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|     for (let i = min; i <= max; i++) {
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|       options += `<option value="${i}">${i}</option>`
 | |
|     }
 | |
|     return options;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static checkNull(items) {
 | |
|     if (items && items.length) {
 | |
|       return items;
 | |
|     }
 | |
|     return [];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getNomEthylisme(niveauEthylisme) {
 | |
|     let index = -niveauEthylisme;
 | |
|     return index < 0 ? 'Aucun' : nomEthylisme[index];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
 | |
|     if (!this.afficheContenu)
 | |
|       this.afficheContenu = {};
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static toggleAfficheContenu(conteneurId) {
 | |
|     this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   static getAfficheContenu(conteneurId) {
 | |
|     if (conteneurId)
 | |
|       return this.afficheContenu[conteneurId];
 | |
|     return undefined;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static filterItemsPerTypeForSheet(formData) {
 | |
|     formData.materiel = this.checkNull(formData.itemsByType['objet']);
 | |
|     formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
 | |
|     formData.armes = this.checkNull(formData.itemsByType['arme']);
 | |
|     formData.armures = this.checkNull(formData.itemsByType['armure']);
 | |
|     formData.livres = this.checkNull(formData.itemsByType['livre']);
 | |
|     formData.potions = this.checkNull(formData.itemsByType['potion']);
 | |
|     formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
 | |
|     formData.munitions = this.checkNull(formData.itemsByType['munition']);
 | |
|     formData.herbes = this.checkNull(formData.itemsByType['herbe']);
 | |
|     formData.sorts = this.checkNull(formData.itemsByType['sort']);
 | |
|     formData.signesdraconiques = this.checkNull(formData.itemsByType['signedraconique']);
 | |
|     formData.queues = this.checkNull(formData.itemsByType['queue']);
 | |
|     formData.souffles = this.checkNull(formData.itemsByType['souffle']);
 | |
|     formData.ombres = this.checkNull(formData.itemsByType['ombre']);
 | |
|     formData.tetes = this.checkNull(formData.itemsByType['tete']);
 | |
|     formData.taches = this.checkNull(formData.itemsByType['tache']);
 | |
|     formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);    
 | |
|     formData.nourritureboissons = this.checkNull(formData.itemsByType['nourritureboisson']);
 | |
|     formData.meditations = this.checkNull(formData.itemsByType['meditation']);
 | |
|     formData.chants = this.checkNull(formData.itemsByType['chant']);
 | |
|     formData.danses = this.checkNull(formData.itemsByType['danse']);
 | |
|     formData.musiques = this.checkNull(formData.itemsByType['musique']);
 | |
|     formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
 | |
|     formData.jeux = this.checkNull(formData.itemsByType['jeu']);
 | |
|     formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
 | |
|     formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
 | |
|     formData.objets = formData.conteneurs.concat(formData.materiel)
 | |
|       .concat(formData.armes)
 | |
|       .concat(formData.armures)
 | |
|       .concat(formData.munitions)
 | |
|       .concat(formData.livres)
 | |
|       .concat(formData.potions)
 | |
|       .concat(formData.herbes)
 | |
|       .concat(formData.ingredients)
 | |
|       .concat(formData.nourritureboissons)
 | |
|       .concat(formData.monnaie);
 | |
|     formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
 | |
|     formData.monnaie.sort(Monnaie.triValeurDenier());
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildArbreDeConteneurs(conteneurs, objets) {
 | |
|     let objetVersConteneur = {};
 | |
|     // Attribution des objets aux conteneurs
 | |
|     for (let conteneur of conteneurs) {
 | |
|       conteneur.subItems = [];
 | |
|       for (let id of conteneur.data.contenu ?? []) {
 | |
|         let objet = objets.find(objet => (id == objet._id));
 | |
|         if (objet) {
 | |
|           objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
 | |
|           objetVersConteneur[id] = conteneur._id;
 | |
|           conteneur.subItems.push(objet);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     for (let conteneur of conteneurs) {
 | |
|       conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
 | |
|     }
 | |
|     return objetVersConteneur;
 | |
|   }
 | |
| 
 | |
|   static calculEncContenu(conteneur, objets) {
 | |
|     const itemData = Misc.data(conteneur);
 | |
|     const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
 | |
|       .map(id => Misc.data(objets.find(it => (id == it._id))))
 | |
|       .filter(it => it);
 | |
|     let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
 | |
|     for (let itemData of contenuDatas){
 | |
|       if (itemData.type == 'conteneur') {
 | |
|         enc +=  RdDUtility.calculEncContenu(itemData, objets);
 | |
|       }
 | |
|       else{
 | |
|         enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
 | |
|       }
 | |
|     }
 | |
|     return enc;
 | |
|   }
 | |
| 
 | |
|   // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
 | |
|   static conteneursRacine(conteneurs) {
 | |
|     return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   /** Construit la structure récursive des conteneurs, avec imbrication potentielle
 | |
|    * 
 | |
|    */
 | |
|   static buildConteneur(objet, niveau) {
 | |
|     if (!niveau) niveau = 1;
 | |
|     objet.niveau = niveau;
 | |
|     //console.log("OBJ:", objet);
 | |
|     let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet });
 | |
|     if (objet.type == 'conteneur') {
 | |
|       //console.log("ITEM DISPLAYED", objet );
 | |
|       if (this.getAfficheContenu(objet._id)) {
 | |
|         str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
 | |
|       } else {
 | |
|         str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
 | |
|       }
 | |
|       for (let subItem of objet.subItems) {
 | |
|         str = str + this.buildConteneur(subItem, niveau + 1);
 | |
|       }
 | |
|       str = str + "</ul>";
 | |
|     }
 | |
|     return new Handlebars.SafeString(str);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getCaracArray() {
 | |
|     return carac_array;
 | |
|   }
 | |
|   static getDifficultesLibres() {
 | |
|     return difficultesLibres;
 | |
|   }
 | |
|   static getAjustementsConditions() {
 | |
|     return ajustementsConditions;
 | |
|   }
 | |
|   static getAjustementsEncaissement() {
 | |
|     return ajustementsEncaissement;
 | |
|   }
 | |
| 
 | |
|   static getDefinitionsBlessures() {
 | |
|     return definitionsBlessures;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getSegmentsFatigue(maxEnd) {
 | |
|     maxEnd = Math.max(maxEnd, 1);
 | |
|     maxEnd = Math.min(maxEnd, fatigueMatrix.length);
 | |
|     return fatigueMatrix[maxEnd];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static calculMalusFatigue(fatigue, maxEnd) {
 | |
|     maxEnd = Math.max(maxEnd, 1);
 | |
|     maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
 | |
|     let segments = cumulFatigueMatrix[maxEnd];
 | |
|     for (let i = 0; i < 12; i++) {
 | |
|       if (fatigue <= segments[i]) {
 | |
|         return fatigueMalus[i]
 | |
|       }
 | |
|     }
 | |
|     return -7;
 | |
|   }
 | |
| 
 | |
|   static calculFatigueHtml(fatigue, endurance) {
 | |
|     return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
 | |
|       malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
 | |
|       html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
 | |
|     } : { malus: 0, html: '' };
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   // Build the nice (?) html table used to manage fatigue.
 | |
|   // max should be the endurance max value
 | |
|   static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
 | |
|     let segments = this.getSegmentsFatigue(maxEndurance);
 | |
|     return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
 | |
|   }
 | |
| 
 | |
|   static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
 | |
|     fatigue = Math.max(fatigue, 0);
 | |
|     fatigue = Math.min(fatigue, segments.fatigueMax);
 | |
| 
 | |
|     let table = $("<table/>").addClass('table-fatigue');
 | |
|     let segmentIdx = 0;
 | |
|     let fatigueCount = 0;
 | |
|     for (var line = 0; line < fatigueLineSize.length; line++) {
 | |
|       let row = $("<tr/>");
 | |
|       let segmentsPerLine = fatigueLineSize[line];
 | |
|       row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
 | |
|       while (segmentIdx < segmentsPerLine) {
 | |
|         let freeSize = segments[segmentIdx];
 | |
|         for (let col = 0; col < 5; col++) {
 | |
|           if (col < freeSize) {
 | |
|             if (fatigueCount < fatigue)
 | |
|               row.append("<td class='fatigue-used'>X</td>");
 | |
| 
 | |
| 
 | |
|             else
 | |
|               row.append("<td class='fatigue-free'/>");
 | |
|             fatigueCount++;
 | |
|           } else {
 | |
|             row.append("<td class='fatigue-none'/>");
 | |
|           }
 | |
|         }
 | |
|         row.append("<td class='fatigue-separator'/>");
 | |
|         segmentIdx = segmentIdx + 1;
 | |
|       }
 | |
|       table.append(row);
 | |
|     }
 | |
|     return table;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async getLocalisation(type = 'personnage') {
 | |
|     let result = await RdDDice.rollTotal("1d20");
 | |
|     let txt = ""
 | |
|     if (type == 'personnage') {
 | |
|       if (result <= 3) txt = "Jambe, genou, pied, jarret";
 | |
|       else if (result <= 7) txt = "Hanche, cuisse, fesse";
 | |
|       else if (result <= 9) txt = "Ventre, reins";
 | |
|       else if (result <= 12) txt = "Poitrine, dos";
 | |
|       else if (result <= 14) txt = "Avant-bras, main, coude";
 | |
|       else if (result <= 18) txt = "Epaule, bras, omoplate";
 | |
|       else if (result == 19) txt = "Tête";
 | |
|       else if (result == 20) txt = "Tête (visage)";
 | |
|     } else {
 | |
|       if (result <= 7) txt = "Jambes/Pattes";
 | |
|       else if (result <= 18) txt = "Corps";
 | |
|       else if (result <= 20) txt = "Tête";
 | |
|     }
 | |
| 
 | |
|     return { result: result, label: txt };
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static selectEncaissement(degats, mortalite) {
 | |
|     const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
 | |
|     for (let encaissement of table) {
 | |
|       if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
 | |
|         && (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
 | |
|         return duplicate(encaissement);
 | |
|       }
 | |
|     }
 | |
|     return duplicate(table[0]);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static currentFatigueMalus(value, max) {
 | |
|     if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
 | |
|       max = Math.max(1, Math.min(max, 60));
 | |
|       value = Math.min(max * 2, Math.max(0, value));
 | |
| 
 | |
|       let fatigueTab = fatigueMatrix[max];
 | |
|       let fatigueRem = value;
 | |
|       for (let idx = 0; idx < fatigueTab.length; idx++) {
 | |
|         fatigueRem -= fatigueTab[idx];
 | |
|         if (fatigueRem <= 0) {
 | |
|           return fatigueMalus[idx];
 | |
|         }
 | |
|       }
 | |
|       return -7; // This is the max !
 | |
|     }
 | |
|     return 0;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async loadCompendiumData(compendium) {
 | |
|     const pack = game.packs.get(compendium);
 | |
|     return await pack?.getDocuments() ?? [];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async loadCompendium(compendium, filter = item => true) {
 | |
|     let compendiumData = await RdDUtility.loadCompendiumData(compendium);
 | |
|     return compendiumData.filter(filter);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async responseNombreAstral(data) {
 | |
|     let actor = game.actors.get(data.id);
 | |
|     actor.ajouteNombreAstral(data);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static onSocketMesssage(sockmsg) {
 | |
|     switch (sockmsg.msg) {
 | |
|       case "msg_gm_chat_message":
 | |
|         return ChatUtility.handleGMChatMessage(sockmsg.data);
 | |
|       case "msg_sync_time":
 | |
|         return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
 | |
|       case "msg_request_nombre_astral":
 | |
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | |
|       case "msg_response_nombre_astral":
 | |
|         return RdDUtility.responseNombreAstral(sockmsg.data);
 | |
|       case "msg_tmr_move":
 | |
|         let actor = game.actors.get(sockmsg.data.actorId);
 | |
|         if (actor.isOwner || game.user.isGM) {
 | |
|           actor.refreshTMRView(sockmsg.data.tmrPos);
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async chatListeners(html) {
 | |
|     RdDCombat.registerChatCallbacks(html);
 | |
| 
 | |
|     // Gestion spécifique message passeurs
 | |
|     html.on("click", '.tmr-passeur-coord a', event => {
 | |
|       let coord = event.currentTarget.attributes['data-tmr-coord'].value;
 | |
|       let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | |
|       let actor = game.actors.get(actorId);
 | |
|       actor.tmrApp.forceDemiRevePosition(coord);
 | |
|     });
 | |
|     // Gestion spécifique des sorts en réserve multiples (ie têtes)
 | |
|     html.on("click", '#sort-reserve', event => {
 | |
|       let coord = event.currentTarget.attributes['data-tmr-coord'].value;
 | |
|       let sortId = event.currentTarget.attributes['data-sort-id'].value;
 | |
|       let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | |
|       let actor = game.actors.get(actorId);
 | |
|       actor.tmrApp.lancerSortEnReserve(coord, sortId);
 | |
|     });
 | |
| 
 | |
|     // gestion bouton tchat Acheter
 | |
|     html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
 | |
| 
 | |
|     // Gestion du bouton payer
 | |
|     html.on("click", '.payer-button', event => {
 | |
|       let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
 | |
|       let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
 | |
|       let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
 | |
|       let jsondata = event.currentTarget.attributes['data-jsondata']
 | |
|       let objData
 | |
|       if (jsondata) {
 | |
|         objData = JSON.parse(jsondata.value)
 | |
|       }
 | |
|       let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
 | |
|       if (actor) {
 | |
|         actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
 | |
|         ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
 | |
|       }
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   static findChatMessageId(current) {
 | |
|     return RdDUtility.getChatMessageId(RdDUtility.findChatMessage(current));
 | |
|   }
 | |
| 
 | |
|   static getChatMessageId(node) {
 | |
|     return node?.attributes.getNamedItem('data-message-id')?.value;
 | |
|   }
 | |
| 
 | |
|   static findChatMessage(current) {
 | |
|     return RdDUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
 | |
|   }
 | |
| 
 | |
|   static findNodeMatching(current, predicate) {
 | |
|     if (current) {
 | |
|       if (predicate(current)) {
 | |
|         return current;
 | |
|       }
 | |
|       return RdDUtility.findNodeMatching(current.parentElement, predicate);
 | |
|     }
 | |
|     return undefined;
 | |
|   }
 | |
| 
 | |
|   static getSelectedActor(msgPlayer = undefined) {
 | |
|     if (canvas.tokens.controlled.length == 1) {
 | |
|       let token = canvas.tokens.controlled[0];
 | |
|       if (token.actor && token.data.actorLink) {
 | |
|         return token.actor;
 | |
|       }
 | |
|       if (msgPlayer != undefined) {
 | |
|         msgPlayer += "<br>le token sélectionné doit être lié à un personnage";
 | |
|       }
 | |
|     }
 | |
|     if (game.user.character) {
 | |
|       return game.user.character;
 | |
|     }
 | |
|     if (msgPlayer != undefined) {
 | |
|       msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage";
 | |
|       msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné";
 | |
|       ui.notifications.warn(msgPlayer);
 | |
|       ChatMessage.create({ content: msgPlayer, whisper: [game.user] });
 | |
|     }
 | |
|     return undefined;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
 | |
|     let piece = {
 | |
|       name: name, type: 'monnaie', img: img, _id: randomID(16),
 | |
|       data: {
 | |
|         quantite: 0,
 | |
|         valeur_deniers: valeur_deniers,
 | |
|         encombrement: enc,
 | |
|         description: ""
 | |
|       }
 | |
|     }
 | |
|     return piece;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static afficherDemandePayer(som1, som2) {
 | |
|     som1 = (som1) ? som1.toLowerCase() : "0d";
 | |
|     som2 = (som2) ? som2.toLowerCase() : "0d";
 | |
|     let regExp = /(\d+)(\w+)/g;
 | |
|     let p1 = regExp.exec(som1);
 | |
|     regExp = /(\d+)(\w+)/g;
 | |
|     let p2 = regExp.exec(som2);
 | |
|     let sumd = 0;
 | |
|     let sums = 0;
 | |
|     if (p1[2] == 'd') sumd += Number(p1[1]);
 | |
|     if (p1[2] == 's') sums += Number(p1[1]);
 | |
|     if (p2[2] == 'd') sumd += Number(p2[1]);
 | |
|     if (p2[2] == 's') sums += Number(p2[1]);
 | |
| 
 | |
|     let sumtotald = sumd + (sums * 100);
 | |
|     let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
 | |
|     msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
 | |
|     ChatMessage.create({ content: msgPayer });
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
 | |
|     let chatData = {
 | |
|       user: game.user.id,
 | |
|       rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | |
|       content: content
 | |
|     };
 | |
| 
 | |
|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | |
|     if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | |
|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | |
| 
 | |
|     if (forceWhisper) { // Final force !
 | |
|       chatData["speaker"] = ChatMessage.getSpeaker();
 | |
|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | |
|     }
 | |
| 
 | |
|     return chatData;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static confirmerSuppressionSubacteur(actorSheet, li) {
 | |
|     let actorId = li.data("actor-id");
 | |
|     let actor = game.actors.get(actorId);
 | |
|     let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
 | |
|     let d = new Dialog({
 | |
|       title: "Confirmer la suppression du lien",
 | |
|       content: msgTxt,
 | |
|       buttons: {
 | |
|         delete: {
 | |
|           icon: '<i class="fas fa-check"></i>',
 | |
|           label: "Supprimer le lien",
 | |
|           callback: () => {
 | |
|             console.log("Delete : ", actorId);
 | |
|             actorSheet.actor.removeSubacteur(actorId);
 | |
|             li.slideUp(200, () => actorSheet.render(false));
 | |
|           }
 | |
|         },
 | |
|         cancel: {
 | |
|           icon: '<i class="fas fa-times"></i>',
 | |
|           label: "Annuler"
 | |
|         }
 | |
|       },
 | |
|       default: "cancel"
 | |
|     });
 | |
|     d.render(true);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async confirmerSuppression(actorSheet, li) {
 | |
|     let itemId = li.data("item-id");
 | |
|     let objet = actorSheet.actor.getObjet(itemId);
 | |
| 
 | |
|     if ( objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet) ) {
 | |
|       ui.notifications.warn("Suppression des monnaies de base impossible");
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
 | |
|     let buttons = {
 | |
|       delete: {
 | |
|         icon: '<i class="fas fa-check"></i>',
 | |
|         label: "Supprimer l'objet",
 | |
|         callback: () => {
 | |
|           console.log("Delete : ", itemId);
 | |
|           actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
 | |
|           li.slideUp(200, () => actorSheet.render(false));
 | |
|         }
 | |
|       },
 | |
|       cancel: {
 | |
|         icon: '<i class="fas fa-times"></i>',
 | |
|         label: "Annuler"
 | |
|       }
 | |
|     }
 | |
|     const docData = Misc.data(objet);
 | |
|     if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
 | |
|       msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
 | |
|       buttons['deleteall'] = {
 | |
|         icon: '<i class="fas fa-check"></i>',
 | |
|         label: "Supprimer le conteneur et tout son contenu",
 | |
|         callback: () => {
 | |
|           console.log("Delete : ", itemId);
 | |
|           actorSheet.actor.deleteAllConteneur(itemId);
 | |
|           li.slideUp(200, () => actorSheet.render(false));
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     msgTxt += "</p>";
 | |
|     let d = new Dialog({
 | |
|       title: "Confirmer la suppression",
 | |
|       content: msgTxt,
 | |
|       buttons: buttons,
 | |
|       default: "cancel"
 | |
|     });
 | |
|     d.render(true);
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static afficherHeuresChanceMalchance(heureNaissance) {
 | |
|     if ( game.user.isGM) {
 | |
|       let heure = game.system.rdd.calendrier.findHeure(heureNaissance);
 | |
|       if (heureNaissance && heure) {
 | |
|         let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
 | |
|         const current = game.system.rdd.calendrier.findHeure(game.system.rdd.calendrier.getCurrentHeure());
 | |
|         ChatMessage.create({
 | |
|           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | |
|           whisper: ChatMessage.getWhisperRecipients("GM")
 | |
|         });
 | |
|       }
 | |
|       else if (heureNaissance) {
 | |
|         ui.notifications.warn(heureNaissance+" ne correspond pas à une heure de naissance");
 | |
|       }
 | |
|       else {
 | |
|         ui.notifications.warn("Pas d'heure de naissance selectionnée");
 | |
|       }
 | |
|     } else {
 | |
|       ui.notifications.warn("Vous n'avez pas accès à cette commande");
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /*-------------------------------------------- */
 | |
|   static checkThanatosXP(compName) {
 | |
|     if (compName.includes('Thanatos')) {
 | |
|       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | |
|       ChatMessage.create({
 | |
|         whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | |
|         content: message
 | |
|       });
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /*-------------------------------------------- */
 | |
|   static distribuerStress(stressValue, raison = 'Inconnu', nomJoueur = undefined) {
 | |
|     if (game.user.isGM) {
 | |
|       if (stressValue == undefined){
 | |
|         ui.notifications.warn("Pas de valeuir de stress à distribuer!");
 | |
|         return;
 | |
|       }
 | |
|       if (nomJoueur == undefined) {
 | |
|         for (let actor of game.actors) {
 | |
|           if (actor.hasPlayerOwner) {
 | |
|             actor.addCompteurValue('stress', stressValue, raison);
 | |
|             ui.notifications.info(`${actor.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
 | |
|           }
 | |
|         }
 | |
|       } else {
 | |
|         //console.log(stressValue, nomJoueur);
 | |
|         let joueur = game.users.find(user => user.name.toLowerCase() == nomJoueur.toLowerCase());
 | |
|         //console.log("Player", joueur, joueur.character );
 | |
|         joueur.character.addCompteurValue('stress', stressValue, raison);
 | |
|         ui.notifications.info(`${joueur.character.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
 | |
|       }
 | |
|     } else {
 | |
|       ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /stress");
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /*-------------------------------------------- */
 | |
|   static async onRenderChatMessage(app, html, msg) {
 | |
|     // TODO 
 | |
|     //console.log(app, html, msg);
 | |
|   }
 | |
| 
 | |
| }
 |