forked from public/foundryvtt-reve-de-dragon
		
	Pour les fenêtres de stress/repos/voyage/astrologie, ignorer les personnages non liés (par exemple, un guerrier sorde)
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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export const XP_TOPIC = {
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  XP: { code: 'xp', label: 'xp' },
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  XPSORT: { code: 'xpsort', label: 'xp sort' },
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  NIVEAU: { code: 'niveau', label: 'Niveau' },
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  XPCARAC: { code: 'xpcarac', label: 'xp carac' },
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  CARAC: { code: 'carac', label: 'Carac' },
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  STRESS: { code: 'stress', label: 'Stress' },
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  TRANSFORM: { code: 'xps', label: 'Transformé' },
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}
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export class ExperienceLog {
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  static async add(actor, topic, from, to, raison, manuel = false) {
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    if (!actor.isPersonnageJoueur()) {
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      return
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    }
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    if (from == to) {
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      return
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    }
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    const newXpLog = {
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      mode: topic?.code ?? topic,
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      raison: (manuel ? '(manuel) ' : '') + raison,
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      from: from,
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      to: to,
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      valeur: to - from,
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      daterdd: game.system.rdd.calendrier.dateCourante(),
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      datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
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    };
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    console.log('ExperienceLog.add', newXpLog)
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    const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
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    await actor.update({ [`system.experiencelog`]: newExperienceLog });
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  }
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  static labelTopic(topic) {
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    const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
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    return xpt?.label ?? xpt?.code ?? topic;
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  }
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} |