Files
foundryvtt-reve-de-dragon/module/item-competencecreature.js
Vincent Vandemeulebrouck 652c435833 Préparation roll-dialog attaques
Les attaques ne sont plus des armes modifiées
2025-09-18 02:08:10 +02:00

129 lines
4.0 KiB
JavaScript

import { ITEM_TYPES } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js";
export const CATEGORIES_COMPETENCES_CREATURES = {
"generale": { base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" },
"parade": { base: 0, label: "Parade" },
"tir": { base: 0, label: "Tir" },
"lancer": { base: 0, label: "Lancer" },
"possession": { base: 0, label: "Possession" },
}
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
rollData.carac = { [code]: selectedCarac }
rollData.competence.system.defaut_carac = code
rollData.selectedCarac = selectedCarac
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
}
/* -------------------------------------------- */
static armeCreature(item) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
if (categorieAttaque != undefined) {
// cloner pour ne pas modifier la compétence
return foundry.utils.mergeObject(item, {
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true,
resistance: 100,
dommagesReels: item.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}, { inplace: false, });
}
return undefined;
}
static attaqueCreature(comp) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
if (categorieAttaque != undefined) {
const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
return {
name: comp.name,
action: comp.isCompetencePossession() ? 'possession' : 'attaque',
initOnly: false,
arme: new RdDItem({
name: comp.name,
type: ITEM_TYPES.arme,
img: comp.img,
system: {
competence: comp.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: comp.system.niveau,
initiative: initative,
equipe: true,
resistance: 100,
dommagesReels: comp.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}),
comp: comp,
// main: '',
carac: { key: comp.name, value: comp.system.carac_value },
equipe: true,
dmg: comp.system.dommages,
initiative: initative
}
}
return undefined;
}
/* -------------------------------------------- */
static isAttaque(item) {
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
}
static getCategorieAttaque(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return item.system.categorie
}
}
return undefined
}
static isDommages(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
return true
}
}
return false
}
static isParade(item) {
if (item.type == ITEM_TYPES.competencecreature) {
return item.system.categorie_parade || item.system.isparade
}
return false
}
}