forked from public/foundryvtt-reve-de-dragon
		
	* ajout de diffConditions pour gérer l'ajustement de conditions * renommage de bmValue en diffLibre * calcul de l'ajustement (etat+conditions+difficulté libre) * présentation des 2 champs fix: * utiliser .change() au lieu de .click() permet de supporter aussi les changements au clavier
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<form class="skill-roll-dialog">
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<div class="form-group">
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  <label for="categorie">Difficulté libre</label>
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  <select name="diffLibre" id="diffLibre" data-dtype="number">
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      {{#select diffLibre}}
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      {{#each difficultesLibres as |key|}}
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      <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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      {{/each}}
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      {{/select}}
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  </select>
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  <label for="categorie">conditions</label>
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  <select name="diffConditions" id="diffConditions" data-dtype="number">
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      {{#select diffConditions}}
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      {{#each ajustementsConditions as |key|}}
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      <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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      {{/each}}
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      {{/select}}
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  </select>
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</div>
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<div class="form-group">
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  <label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
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</div>
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<div class="form-group">
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  <label>Ajustement final : </label><label id="roll-param">10 / 0</label>
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</div>
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<div id="resolutionTable">
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</div>
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</form>
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<script>
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</script>
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