forked from public/foundryvtt-reve-de-dragon
		
	Quand mergeObject est utilisé pour retourner une valeur, faire très
attention à ne pas passer un Item/Actor, ou une de ses sous parties
en premier paramètre sans préciser l'option { inplace: false }
Sinon, le premier paramètre subit une mutation!
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { RdDUtility } from "../rdd-utility.js";
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| import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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| 
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| /* -------------------------------------------- */
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| export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
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| 
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|   /** @override */
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|   static get defaultOptions() {
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|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
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|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
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|       width: 640, height: 720,
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|     }, { inplace: false })
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|   }
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| 
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|   /* -------------------------------------------- */
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|   async getData() {
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|     let formData = await super.getData();
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|     foundry.utils.mergeObject(formData,
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|       {
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|         editable: this.isEditable,
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|         cssClass: this.isEditable ? "editable" : "locked",
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|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
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|         limited: this.actor.limited,
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|         owner: this.actor.isOwner,
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|       });
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| 
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|     this.timerRecherche = undefined;
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|     return formData;
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|   }
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| 
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|   activateListeners(html) {
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|     super.activateListeners(html);
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|     if (!this.options.editable) return;
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| 
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|     this.html.find('.resistance-moins').click(async event => {
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|       this.actor.vehicleIncDec("resistance", -1);
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|     });
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|     this.html.find('.resistance-plus').click(async event => {
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|       this.actor.vehicleIncDec("resistance", 1);
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|     });
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|     this.html.find('.structure-moins').click(async event => {
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|       this.actor.vehicleIncDec("structure", -1);
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|     });
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|     this.html.find('.structure-plus').click(async event => {
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|       this.actor.vehicleIncDec("structure", 1);
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|     });
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|   }
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| 
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| }
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