forked from public/foundryvtt-reve-de-dragon
17 lines
470 B
JavaScript
17 lines
470 B
JavaScript
import { PART_JEU } from "./roll-part-jeu.mjs"
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import { RollMode } from "./roll-mode.mjs"
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import { ROLL_MODE_JEU } from "./roll-constants.mjs"
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export class RollModeJeu extends RollMode {
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get code() { return ROLL_MODE_JEU }
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get name() { return `Jouer` }
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visible(rollData) { return rollData.active.actor.isPersonnage() }
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title(rollData) {
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if (rollData.opponent) {
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return `joue contre`
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}
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return `joue: ${rollData.current[PART_JEU].label}`
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}
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} |